Ff1 Nes Game Genie Cheats

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Game Genie and Game Shark Handbooks: Date: Code Handbooks teach just how the GGCCC makes codes and some of our tricks of the trade. Game Gear and Game Boy Handbook version 4: 4/16/99: Final Fantasy 3 Spell name modifications: 11/11/98: SNES Game Genie. Super Nintendo (SNES) – Game Genie Code Index. Action Replay Codes Game Genie Codes. The following is a list of games we have Game Genie Codes for games on Super Nintendo (SNES).


  • Access Bahamut's Cave next to Coneria sailing port

Enter in your Game-Genie folowing code : GTNZOEYE. | Submitted by dimitrijejankov
  • Access Crescent City next to the Coneria sailing port

Enter in your Game-Genie folowing code : TGNZOEYE. | Submitted by dimitrijejankov
  • Access Elftown next to the Coneria sailing port

Enter in your Game-Genie folowing code : GGNZOEYE. | Submitted by dimitrijejankov
  • Access Gaia next to the Coneria sailing port

Enter in your Game-Genie folowing code : ZINZOEYE. | Submitted by dimitrijejankov
  • Access Lefein next to the Coneria sailing port

Enter in your Game-Genie folowing code : ITNZOEYE. | Submitted by dimitrijejankov
  • Access Melmond next to the Coneria sailing port

Enter in your Game-Genie folowing code : IGNZOEYE. | Submitted by dimitrijejankov
  • Access Onrac next to the Coneria sailing port

Enter in your Game-Genie folowing code : IINZOEYE. | Submitted by dimitrijejankov
  • After battle, status ailments will not cause the character order

Enter in your Game-Genie folowing code : AEOZSGAP | Submitted by dimitrijejankov
  • After battle, the party's gold will be maxed-out at 999,999

Enter in your Game-Genie folowing code : AAUPKVTA |

Ff1 Nes Maps

Submitted by dimitrijejankov
  • All party members gain exp. after battle, even if they're defeated

Enter in your Game-Genie folowing code : XVSPNLAV. | Submitted by dimitrijejankov
  • Any attempt to run from any battle will always succeed

Enter in your Game-Genie folowing code : SZOXYKGK | Submitted by dimitrijejankov
  • Any character class can equip any piece of armor

Enter in your Game-Genie folowing code : XTNUSGAV. | Submitted by dimitrijejankov
  • Any character class can equip any weapon

Enter in your Game-Genie folowing code : APKLXGAV. | Submitted by dimitrijejankov
  • Any magic spell cast on an enemy will defeat it instantly

Enter in your Game-Genie folowing code : AAKLNLIP. | Submitted by dimitrijejankov
  • At the end of battle, all status ailments are cured

Enter in your Game-Genie folowing code : AEXOVZYA. | Submitted by dimitrijejankov
  • At the end of battle, each surviving member gets full exp

Enter in your Game-Genie folowing codes : AESPVVOY and AESPXTPA. | Submitted by dimitrijejankov
  • Automatically win battles after the first round

Enter in your Game-Genie folowing code : AAXZTXZA | Submitted by dimitrijejankov
  • Base number of hits per attack is 11 instead of 1

Enter in your Game-Genie folowing code : LANZOIPE. | Submitted by dimitrijejankov
  • Base number of hits per attack is 5 instead of 1

Enter in your Game-Genie folowing code : IANZOIPA. | Submitted by dimitrijejankov
  • Bosses always run away

Enter in your Game-Genie folowing code : AASLZXYG | Submitted by dimitrijejankov
  • Character weapon attacks now have a chance to inflict ailments

Enter in your Game-Genie folowing codes : LEVXAKIE and LNVXGKIT and AASXVEIT | Submitted by dimitrijejankov
  • Cheat

When you have the boat and are in any ocean in the boat press A and B at the same time for fifty times and the a puzzle will appear if you solve it you get +200 gold! | Submitted by Matthew Belloff
  • Collect the contents of ANY treasure chest as many times you wish

Enter in your Game-Genie folowing code : XTEGKGAV. | Submitted by dimitrijejankov
  • Damage spells do much more damage to targets that are weak

Enter in your Game-Genie folowing code : TEKUOETK and TUKUKETV | Submitted by dimitrijejankov
  • Damage spells do slightly more damage

Enter in your Game-Genie folowing code : SXKUOETK and SXKUKETV | Submitted by dimitrijejankov
  • Enables use of the Airship before you actually get it!

Enter in your Game-Genie folowing code : GPOKPZPZ. | Submitted by dimitrijejankov
  • Enables use of the Canoe before you actually get it

Ff1 nes game genie cheats ninjaEnter in your Game-Genie folowing code : AENGAIUY. | Ff1 nes mapsSubmitted by dimitrijejankov
  • Enables use of the Ship before you actually get it

Enter in your Game-Genie folowing code : TAEKITVS. | Submitted by dimitrijejankov
  • Enemies can no longer inflict statuses like paralysis

Enter in your Game-Genie folowing code : EISXSAEY | Submitted by dimitrijejankov
  • Enemies never run away by default

Enter in your Game-Genie folowing code : AASLGZAI | Submitted by dimitrijejankov
  • Get 20,000 Gold for completing the hidden Ship mini-game

Enter in your Game-Genie folowing codes : AXXGSAGT and TKXKOAAE. | Submitted by dimitrijejankov
  • Get 200,000 Gold for completing the hidden Ship mini-game

Enter in your Game-Genie folowing codes : AKXGSAGT and IEXKOAAE and LEXKSAAA. | Submitted by dimitrijejankov
  • Get 50,000 Gold for completing the hidden Ship mini-game

Enter in your Game-Genie folowing codes : ASXGSAGT and UKXKOAAA. | Submitted by dimitrijejankov
  • Get 6,500 Gold for completing the hidden Ship mini-game

Enter in your Game-Genie folowing code : POXKOAAE. | Submitted by dimitrijejankov
  • Get attacked almost at every step while in a dungeon

Enter in your Game-Genie folowing code : AEKKSSGA. | Submitted by dimitrijejankov
  • Get experience and gold for enemies that run away

Enter in your Game-Genie folowing code : OLNUAZOP | Submitted by dimitrijejankov
  • Get maximum gold for completing the hidden Ship mini-game

Enter in your Game-Genie folowing code : AOXKSAAA. | Submitted by dimitrijejankov
  • HARM spells will work against any monster

Enter in your Game-Genie folowing code : NYOLXOAE | Submitted by dimitrijejankov
  • If hit is grater theh 8 maximum number of extra hits is x4

Enter in your Game-Genie folowing code : ZAVXSSZK. | Submitted by dimitrijejankov
  • Infinite heal and pure potions in battle

Enter in your Game-Genie folowing code : SLVPZVVS. | Submitted by dimitrijejankov
  • Infinite Spell Points in battle!

Enter in your Game-Genie folowing code : SUXXAUVS. | Submitted by dimitrijejankov
  • Land the Airship on any walkable land square

Enter in your Game-Genie folowing code : PESKLVAA. | Submitted by dimitrijejankov
  • Masters with no armor equipped have an absorb of LV 50

Enter in your Game-Genie folowing code : LLOTUYPA. | Submitted by dimitrijejankov

Ff1 Nes Game Genie Cheats Ninja

  • No damage from poison while walking

Enter in your Game-Genie folowing code : AAKKSAPA. | Submitted by dimitrijejankov

Ff1 Nes Game Genie Cheats Codes

  • No random encounters(W)

Enter in your Game-Genie folowing code : AAEKYITA. | Submitted by dimitrijejankov
  • Normal enemies will always run away

Enter in your Game-Genie folowing code : AASLTXLG | Submitted by dimitrijejankov
  • Only party members get turns in battles

Enter in your Game-Genie folowing code : YSKZAPZI. | Submitted by dimitrijejankov
  • Play the secret Ship puzzle anywhere on the world map

Enter in your Game-Genie folowing code : AANGGZIZ. | Submitted by dimitrijejankov
  • Random encounter at every step

Enter in your Game-Genie folowing codes : OXEKASSU and XVEKZION. | Submitted by dimitrijejankov
  • Take no damage from physical attacks

Enter in your Game-Genie folowing codes : OLKXATOP and OLKXGTOP | Submitted by dimitrijejankov
  • The enemies' turns are skipped

Enter in your Game-Genie folowing code : VPSZILNP | Submitted by dimitrijejankov

Ff1 Nes Guide

  • Very few random encounters while in a dungeon

Enter in your Game-Genie folowing code : OXKKXISK. | Submitted by dimitrijejankov
  • Walk over any kind of terrain

Enter in your Game-Genie folowing code : XVKKZGAV. | Submitted by dimitrijejankov
  • Walk through walls in towns, dungeons, etc

Enter in your Game-Genie folowing code : AEEKEZPP. | Submitted by dimitrijejankov


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Ff1 Nes Game Genie Cheats
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Final Fantasy Nes Game Genie

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Nintendo Game Genie Codes






Nintendo Game Genie Codes

I grew up with the Nintendo Entertainment System. At the time, games were new and challenging for me, but now I have beaten all of the classics too many times to count. The novelty in playing them normally is long gone. But now I can play a new game: take apart the old 8-bit 6502 code and see how it works!
I have created these Game Genie codes this way. Each Game Genie code modifies 1 byte in ROM, however due to paging it can change multiple bytes, each at the same location on different pages. This is dealt with by incorporating a 'compare' or 'key' value into the code, making it an 8-letter code, but still you may have the same original byte at the same location on different pages anyway. So it isn't perfect but usually there it a way to work around it or no noticeable difference when the unintended bytes get changed. Feel free to use these to supplement your own collection of codes.
I created these codes using the FCEUX emulator's built-in debugger and Game Genie encoder. I also referred extensively to the 6502 instruction set.
Double Dragon
ZAKYNTAPReveal the complete mission title cut-scene soundtrack by making the scene last 8× as long

Final Fantasy
ZGXZTZPGStart game with music track 'Opening Theme'
LGXZTZPGStart game with music track 'Ending Theme'
GGXZTZPGStart game with music track 'World'
IGXZTZPGStart game with music track 'Ship'
TGXZTZPGStart game with music track 'Airship'
YGXZTZPGStart game with music track 'Town'
AGXZTZPKStart game with music track 'Coneria Castle'
PGXZTZPKStart game with music track 'Gurgu Volcano'
ZGXZTZPKStart game with music track 'Matoya's Cave'
LGXZTZPKStart game with music track 'Dungeon'
GGXZTZPKStart game with music track 'Chaos' Temple'
IGXZTZPKStart game with music track 'Floating Castle'
TGXZTZPKStart game with music track 'Future Chaos' Temple'
YGXZTZPKStart game with music track 'Shop'
AIXZTZPGStart game with music track 'Battle'
PIXZTZPGStart game with music track 'Menu Screen'
ZIXZTZPGStart game with music track 'Death'
LIXZTZPGStart game with music track 'Victory'
GIXZTZPGStart game with music track 'Got Special Item'
IIXZTZPGStart game with music track 'Prelude (Character rearrangement version)'
TIXZTZPGStart game with music track 'Save'
YIXZTZPGStart game with music track 'Potion'
AIXZTZPKStart game with music track 'Treasure Chest'

Final Lap
SUULIOVSInfinite Credits

Game Genie (itself)
VVUYAYSZ+
SXUYZNOG+
ZSUYLYYA+
PXUYGYEN+
YEUYIYPL+
SEUYTYVT
Game Genie cursor wraps from right side of screen back to left side
    Notes
  • On a real Nintendo, this requires 3 Game Genies stacked.
  • Codes go into effect only for the next Game Genie.
  • Cursor will become difficult or impossible to move based on which order you enter the codes.
  • Though physically possible, inserting 3 Game Genies without a game cartridge attached will not work because a Game Genie does not have its own lockout chip and therefore relies on the lockout chip in an actual cartridge.

Gradius II
AASLKUYLInvincible to enemies (freezes game if you bump into some multi-link enemies)
AVSPKIEYPass through solid objects (freezes game if you bump into a boss)

Kung Fu
ETVGZKSL+
VAVGLGEZ+
XTVGGGGE
Invincible unless time runs out
EYNKIAEIKnife throwers throw the wrong way
VVVEGSSEEnemy starts with minimum health
VXUKPYSZ+
VXKKZYSZ
Player has auto-recovering health instead of enemy

Legend of Zelda
(If you are using an emulator, some of these codes require resetting the game after entering the code.)
(The PRG1 revision of Zelda warns you to hold reset when turning off the Nintendo when you die. PRG0 does not have this warning.)
KTVXXXPZHidden entrances revealed (Does not have issues like code KTVXXZ) [PRG0, PRG1]
LANOTXGALocked doors still open when you have no keys [PRG0, PRG1]
AAONVPALBombs explode immediately [PRG0, PRG1]
APONVPAUBombs explode in half the time [PRG0, PRG1]
ATONVPALBombs take 2× as long to explode [PRG0, PRG1]
EGONVPALBombs take 4× as long to explode [PRG0, PRG1]
AAOESATAFast Text (Does not glitch game from 'Pay me and I'll talk' ladies like code OPPEEA) [PRG0, PRG1]
EIVXKGEPMaximum of 255 Bombs [PRG0, PRG1 untested]
SZUPVSSEDon't lose magic shield from the 'Like Like' monster [PRG0, PRG1 untested]
PAUPSIAAThe 'Like Like' monster gives you a magic shield if you don't have one [PRG0, PRG1 untested]
SZVEGGSADon't lose sword ability from the white 'Bubble' monster (Does not work on the red 'Bubble' monster) [PRG0, PRG1 untested]

Mouryou Senki Madara
XTVLNSSX+
PAVUOITE
Prevent HP from running out during battle for all players. (Using just the first code by itself works pretty well, but if a character's HP is a multiple of 256, the character could still die.)
SZKOZVVVNo random encounters

Pac-Man (Namco)
ZAVIIGPA+
ZAUIIGPA
Pac-Man moves twice as fast
TUKIYXTXPac-Man walks through ghosts instead of dying
AEKIYXTZPac-Man can always eat the ghosts no matter what form they are in

Seicross
PEGEUGAll levels scroll at slow speed
GEGEUGAll levels scroll at fast speed
AEGEUGAll levels scroll at ultra fast speed
LANALAAA+
IANAIANL
Always have big rapid fire
NYNALAAE+
IANAIANL
Always have big rapid fire, extra fast
OXXOEZSXFill energy instead of die when energy runs out
APNPIKPZ+
GANPTGEA+
VTNPYGEY+
GYNOAGZE
Character moves forward 2× as fast
TANOAGZA+
VTNOLGSZ+
GYNOGGIV+
VTNOIGEI+
GYNOTKTE+
IEEPPGEI+
IVEPZKZA+
IEEPLGSZ
Character moves forward 3× as fast

Shanghai II
APKSPOAUAble to select and play any tile
TAUSGOGEAble to select and play any tile that is not covered at all by another tile
IKEKYAGZGame starts immediately with solitaire ending sequence
GAXKPAAAGame starts immediately with scrolling credits (may not normally be possible to see this)
AEUGTEXYSpeed up copyright screen when game first starts

Super Mario Bros.
PXNLOYIVPlayer and enemies wrap around the screen instead of die when falling down holes.
    Notes
  • If player jumps beyond the top of the screen, it also wraps to the bottom, so you can bump your head on the bottom of the screen when jumping for flagpoles
  • You can become stranded at the end of any level that has bricks across the top of the screen
  • Game becomes stuck if you run out of time
AASIYNLTBuzzy Beetle can be defeated via fireball
XZOSYYVZFireballs do not terminate upon defeating an enemy. Side effect: Bowser is defeated with 1 fireball. This code could be called 'stronger fireballs'.
XNNATXKNStart game as second quest
TXEEVGGSBased on code PEAEKG: Question blocks containing coins have a small coin symbol
NOOAXGGSQuestion blocks containing power-ups have a small crown symbol
PGEEXGIGOverworld bricks containing starman have a small star symbol
TZEEVGIKOverworld bricks containing multi-coins have a small coin symbol
NPEAXGIKOverworld bricks containing power-ups have a small crown symbol
YLEAVGIKOverworld bricks containing beanstalks have a small beanstalk symbol

Super Mario Bros. 3
PTKXYZESAlways able to shoot fireballs regardless of suit, except hammer suit still throws hammers
AEVZPZPA+
AAKZPKLI
If player can shoot fireballs, player throws hammers instead
OXVZUKPXAlways have ability to fly regardless of suit
AXOXELSZ+
VXOXOUSV+
NXOXXUZE+
OXOXUUZE+
AXOXKUZE
Always have Tanooki statue ability regardless of suit
    Notes
  • Glitched statue graphics
  • Last 2 codes are optional, there may be a bug without them but I have not found it
  • Player can jump a little bit while in statue state
NNVZPLEKTanooki statue state lasts 33% longer
SXNZSNVKTanooki statue state never times out
NYKSUZIEKeep Kuribo's boot after damage
AEVGTLZAHammer suit can slide down hills
AEVGGLZAFrog suit can slide down hills
PEOXNAZAMushroom makes you small
LEOXNAZAMushroom gives you fire suit
GEOXNAZAMushroom gives you raccoon suit
IEOXNAZAMushroom gives you frog suit
TEOXNAZAMushroom gives you Tanooki suit
YEOXNAZAMushroom gives you hammer suit
EEOXNAZAMushroom gives you Kuribo's boot (glitched boot graphics)
PAKXVGGALeaf makes you small
ZAKXVGGALeaf makes you big
LAKXVGGALeaf gives you fire suit
IAKXVGGALeaf gives you frog suit
TAKXVGGALeaf gives you Tanooki suit
YAKXVGGALeaf gives you hammer suit
EAKXVGGALeaf gives you Kuribo's boot (glitched boot graphics)
PAEXNZLAFlower makes you small
ZAEXNZLAFlower makes you big
GAEXNZLAFlower gives you raccoon suit
IAEXNZLAFlower gives you frog suit
TAEXNZLAFlower gives you Tanooki suit
YAEXNZLAFlower gives you hammer suit
EAEXNZLAFlower gives you Kuribo's boot (glitched boot graphics)
IXVGNVVKStarman invincibility does not wear off until the stage ends
KZVZLNVKWhite Block 'behind the scenes' effect does not wear off until the stage ends
EAOZUALI+
IYOZKAIE+
_AOZOAE_
Starman changes Mario's first inventory item instead of giving you invincibilityPAOZOAET = Mushroom
ZAOZOAET = Flower
LAOZOAET = Leaf
GAOZOAET = Frog Suit
IAOZOAET = Tanooki Suit
TAOZOAET = Hammer Suit
YAOZOAET = Cloud
AAOZOAEV = P-Wing
PAOZOAEV = Starman
ZAOZOAEV = Anchor
LAOZOAEV = Hammer
GAOZOAEV = Whistle
IAOZOAEV = Music Box
UZOZUALI+
IYOZKAIE+
_AOZOAE_
Starman changes Luigi's first inventory item instead of giving you invincibility
UZOZVAEU+
ELOZNEEX
Starman squishes into a shell and can be picked up like a turtle. If it comes out of its shell while you're holding it, it disappears and gives you frog suit. If you kick it, it bounces and can hurt you like a turtle shell.
AZOZEEOZ+
EPOZOAET+
NLOZXESE
Starman causes instant saving of the princess.
AZOZSEGG+
XAOZVAEU+
NLOZNEEX
Starman causes instant saving of the princess only if you are holding 'up' when you get it, otherwise it gives you invincibility and hammer suit.
AEVAXNPPBeating any level causes instant saving of the princess
EIXKXTEYAlways have cloud ability on map (i.e. skip stages), unless you use an actual cloud item
PEUXGAAZDonut blocks immediately break free
AOUXGAAZDonut blocks break free in half the time
AKUXGAAZDonut blocks take 2× as long to break free
EEUXGAAZDonut blocks take 4× as long to break free
AEUXGAAZDonut blocks take 8× as long to break free
SLSZZTVIDonut blocks never break free
POUZPTGEThwomp falls with 7.75× acceleration
AOUZPTGAThwomp falls with 4× acceleration
AEUZPTGEThwomp falls with 2× acceleration
ZEUZPTGAThwomp falls with a half of the acceleration
PEUZPTGAThwomp falls with a quarter of the acceleration
AEUZPTGAThwomp never falls
ENVZTTENThwomp takes 2× as long to rise back up
KNVZTTENThwomp takes 4× as long to rise back up
VNVZTTENThwomp takes 8× as long to rise back up
NNVZTTENThwomp takes 16× as long to rise back up
AEVZTTEYThwomp never rises back up





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