Nintendo 64 Game Cheats

Posted on  by 

your home for 007 goldeneye cheats

What would a GoldenEye site be without a good supply of cheats and button code cheats? Have fun pressing your controller buttons activating these 007 GoldenEye cheats! Make your life easy. Cheat! I must confess that I got so frustrated with the Aztec mission that I had to break down and consult my cheat book. In fact I was so angry that I wrote a couple letters to Rare about it. I felt the level was so unfair and that the level design was flawed because of the lower walkway route. Rare argued with me that Aztec can be cleared by using the lower walkway route. I'm undecided but I know of a glitch with Jaws that makes the route easier. I dunno. I cheated to finish GoldenEye. There, I said it! I hope you enjoy this extensive GoldenEye cheat resource. To expand your GoldenEye cheating, I recommend that you track down a GoldenEye Gameshark cheat device. Many cheats and extra GoldenEye things that will blow your mind!

Unlock Aztec and Egypt GoldenEye N64 Button Codes

Note these work a little funny. To unlock Aztec you have to have unlocked Cradle at last on 'secret agent', and to unlock Egypt you'll need to unlock all the others on '00 agent' difficulty.

Spy Hunter Returns (AKA Spy Hunter Millennium) is a cancelled 3D racing game / adventure that was planned by Midway for Nintendo 64. It’s not clear which team was working on this project, as a new Spy Hunter for Nintendo 64 was listed by different magazines / websites with different names and developers, sometimes confusing it with the “next-gen” (PS2, GameCube) Spy Hunter developed. Cheats, Tips, Tricks, Walkthroughs and Secrets for Jeopardy! On the Nintendo 64, with a game help system for those that are stuck.

Unlock Aztec:
R, c down
R, + left
L, + right
L, R, c right
L, + down
L, R, c up
L, + left
L, R, c up
L, R, + right
L, c left


Unlock Egypt:
L, R, + up
L, R, c right
L, + down
R, + right
R, + up
L, + down
L, + left
L, c right
L, R, c right
L, + left

To unlock the multiplayer stage you'll need to finish Egypt successfully, which takes virtually no time at all if you get used to it.

Invincibility Cheat

While playing a game, press L + Down, R + C-Right, R + C-Up, L + Right, L + C-Down, R + C-Up, L + Right, R + Down, L + Left, L + R + C-Right.

All guns Cheat

While playing a game, press L + R + Down, L + C-Left, L + C-Right, L + R + C-Left, L + Down, L + C-Down, R + C-Left, L + R + C-Right, R + Up, L + C-Left.

Maximum ammunition 007 GoldenEye Cheat

While playing a game, press L + R + C-Right, R + Up, R + Down, R + Down, L + R + C-Right, L + R + Left, R + Down, R + Up, L + R + C-Right, R + Left.

Line mode Cheat

While playing a game, press R + C-Down, L + R + Down, L + Right, R + C-Up, L + R + C-Right, R + Up, L + Down, L + Right, R + C-Left, R + C-Up.

Invisibility

While playing a game, press R + C-Left, L + R + C-Up, L + R + Left, L + R + Up, R + Up, L + C-Left, R + C-Up, L + C-Down, L + R + Left, R + Right.

Invisibility in multi-player mode

While playing a game, press L + C-Up, L + R + C-Left, R + Up, L + C-Right, R + C-Left, L + Right, L + R + C-Left, L + C-Right, L + Up, L + R + C-Down.

unlock goldeneye levels - 007 goldeneye cheats

The fantastic part of GoldenEye N64 is the fantastic levels. Nintendo has made it easier for all the cheaters out there (you) and given you button codes so that you can see what the game is all about without having to *gasp* learn how to play it! Fantastic!

Unlock Facility level

At the mission selection screen, press L + R + C-Up, R + C-Left, L + Left, R + C-Up, L + Left, R + C-Down, L + C-Right, R + Right, L + R + C-Up, L + Right.

Unlock Runway level

At the mission selection screen, press L + R + Left, R + Left, L + C-Up, L + Left, R + C-Up, R + C-Down, R + C-Right, R + Right, L + Down, R + C-Left.

Unlock Surface 1 level

At the mission selection screen, press R + C-Left, L + R + C-Up, L + Left, R + Up, R + Left, L + Up, R + C-Down, L + Right, L + C-Right, L + R + Down.

Unlock Bunker 1 level

At the mission selection screen, press L + C-Down, R + Right, L + C-Right, R + C-Left, L + C-Down, L + R + Left, L + C-Right, L + R + Up, R + C-Right, L + Up.

Unlock Silo level

At the mission selection screen, press L + Up, R + C-Down, L + Left, R + Down, L + C-Left, L + R + C-Right, L + C-Up, R + Right, R + Right, R + C-Right.

Unlock Frigate level

At the mission selection screen, press R + C-Up, L + Down, R + C-Right, L + Left, L + R + Up, L + R + C-Down, R + C-Right, R + Up, L + R + C-Down, R + Up.

Unlock Surface 2 level

At the mission selection screen, press L + C-Down, L + R + C-Right, R + C-Right, R + C-Up, R + C-Left, L + Right, L + R + C-Up, L + C-Up, L + R + Down, L + C-Right.

Unlock Bunker 2 level

At the mission selection screen, press L + Down, R + Down, L + R + C-Up, L + Left, L + R + Right, L + C-Left, R + Right, L + C-Up, L + Left, L + C-Down.

Unlock Statue level

At the mission selection screen, press L + R + C-Down, L + R + C-Down, L + Right, L + R + Left, R + Left, R + C-Right, L + R + Left, R + C-Up, R + C-Down, R + Right.

Unlock Archives level

At the mission selection screen, press R + Left, L + R + Up, L + R + C-Down, R + Left, L + R + C-Right, L + Left, L + R + Right, L + R + C-Down, L + Up, R + C-Down.

Unlock Streets level

At the mission selection screen, press L + R + C-Left, L + C-Right, L + Up, L + R + C-Down, R + C-Right, R + C-Down, R + Left, R + C-Down, R + C-Up, L + Down.

Unlock Depot level

At the mission selection screen, press L + Down, L + Down, R + C-Down, L + C-Right, L + R + Right, R + C-Left, L + Down, L + C-Left, L + C-Right, L + Up.

Unlock Train level

At the mission selection screen, press R + Left, R + C-Down, R + C-Right, L + R + Left, L + Right, R + C-Down, L + Left, L + R + C-Left, L + Up, L + C-Up.

Unlock Jungle level

At the mission selection screen, press R + C-Down, R + Left, L + R + Up, R + Right, R + Down, R + Down, R + Up, R + C-Left, R + C-Up, L + R + Left.

Unlock Control Center level

At the mission selection screen, press L + C-Down, R + Down, L + Right, R + C-Right, R + C-Down, R + Left, R + Left, R + C-Up, R + Left, L + R + C-Up.

Unlock Caverns level

At the mission selection screen, press L + Down, R + C-Down, L + R + Up, L + Right, R + C-Up, R + C-Left, R + Up, L + C-Left, L + Up, R + C-Left.

Unlock Cradle level

At the mission selection screen, press L + R + C-Up, L + Left, R + Down, L + Down, L + C-Up, L + Down, R + Right, R + C-Up, L + C-Left, R + Right.

cheat menu unlocks - 007 goldeneye cheats

You should be familiar with the main 007 GoldenEye cheat menu. You can use these button cheats or you can actually learn how to play GoldenEye N64 and peramanently unlock these cheats in the menu. Of couse the choice is yours. What do you choose? My favorite cheat from the menu is the no radar in multiplayer, paintball mode and of course the invincibility cheat. There is no doubt after getting frustrated with GoldenEye N64 that you will want to go through the levels again, but this time kicks the guards butts all over the place!

Paintball cheat

At the cheat menu, press L + Up, C-Up, R + Right, L + R + C-Left, L + Up, R + C-Down, L + C-Down, L + R + C-Down, L + R + Up, L + C-Down. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

Invincibility cheat

Nintendo 64 Game Cheats

At the cheat menu, press R + Left, L + Down, Left, Up, Down, R + C-Left, L + C-Left, L + R + Left, L + R + Right, L + C-Left. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

GoldenEye DK Mode cheat

At the cheat menu, press L + R + Up, C-Right, R + Left, R + Up, Up, R + Right, Up, L + R + C-Down, L + R + Down, L + R + C-Left. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

2X Grenade Launcher cheat

At the cheat menu, press R + Down, R + Up, Right, L + R + C-Down, L + Right, R + Left, Left, Down, Up, R + C-Down. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

2X Rocket Launcher cheat

At the cheat menu, press R + Right, L + Up, Down, Down, R + C-Down, L + Left, L + C-Left, R + Up, R + Down, R + C-Left. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

Turbo Mode cheat

At the cheat menu, press L + Down, L + C-Down, L + R + Up, R + C-Down, Left, R + Down, L + C-Down, Up, R + Down, L + Right. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

No Radar Multi GoldenEye cheat

At the cheat menu, press R + Up, C-Down, C-Left, C-Up, L + Down, R + Up, C-Left, Right, R + Left, R + Right. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

Tiny Bond cheat

At the cheat menu, press L + R + Down, R + Down, L + C-Down, Left, R + C-Left, L + R + C-Down, Right, Down, R + C-Down, R + Right. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

2X Throwing Knives cheat

At the cheat menu, press R + C-Left, L + Left, Up, L + R + Right, Right, L + R + C-Left, L + R + C-Left, R + Down, R + Left, R + C-Left. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

Fast Animation cheat

At the cheat menu, press L + C-Down, L + C-Left, C-Down, C-Right, C-Left, L + R + Right, C-Right, L + R + Up, R + C-Left, L + Left. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

Bond Invisible GoldenEye cheat

At the cheat menu, press L + R + C-Left, L + R + C-Down, L + C-Left, R + C-Left, R + Right, L + R + Left, L + Right, Left, L + R + C-Left, L + Down. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

Enemy Rockets cheat

At the cheat menu, press L + R + C-Down, C-Left, R + C-Down, C-Down, C-Down, L + R + C-Down, L + R + Up, C-Down, R + Up, L + Up. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

Slow Animation cheat

At the cheat menu, press L + R + Left, L + R + Left, L + R + Down, L + R + Left, C-Right, L + R + Down, L + R + Down, L + Down , C-Left, C-Up. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

Silver PP7 cheat

At the cheat menu, press L + Left, L + R + Up, L + Right, L + R + Up, L + R + C-Left, L + R + Left, L + R + Down, C-Down, L + R + Right, L + R + Left. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

2X Hunting Knives cheat

At the cheat menu, press R + C-Down, L + Right, R + C-Left, R + Right, L + R + Right, L + R + Up, L + Down, R + Left, L + Right, L + C-Left. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

Infinite Ammo cheat

At the cheat menu, press L + C-Left, L + R + Right, C-Right, C-Left, R + Left, L + C-Down, L + R + Left, L + R + C-Down, L + Up, C-Right. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

2X RCP-90s cheat

At the cheat menu, press Up, Right, L + Left, R + Down, L + Up, L + C-Left, L + Left, C-Right, C-Up, L + R + Down. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

Gold PP7 cheat

At the cheat menu, press L + R + Right, L + R + Down, L + Up, L + R + Down, C-Up, R + Up, L + R + Right, L + Left, Down, L + C-Down. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

2X Lasers cheat

At the cheat menu, press L + Right, L + R + C-Left, L + Down, R + Left, R + Down, L + Right, C-Up, Right, R + Right, L + R + Up. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

All Guns cheat

At the cheat menu, press Down, Left, C-Up, Right, L + Down, L + Left, L + Up, C-Left, Left, C-Down. If you entered the code correctly, you will hear a sound. Exit, then return to the cheat menu to access the unlocked option.

get the Cheats in the cheat menu without cheating!

Okay, so you don't actually need to use button codes to unlock GoldenEye N64 cheats. In fact, you can man (or girl) up and actually complete objectives or beat time to unlock cheats permanently! Yes this is the hard way of getting 007 GoldenEye cheats but it will save you time and effort in the long run. Trust me! Just learn how to play GoldenEye N64 reasonable well, and you can get these cheats quite quickly.

You need to finish certain levels within a certain time to unlock these cheats. Make sense? The times and levels listed are the times you need to beat. Who said 007 GoldenEye cheats were going to be easy without button cheats?

2X Grenade Launcher - Surface 1 Secret Agent 3:30
2X Knives - Bunker 2 Agent 1:30
2X Knives - Jungle Agent 3:45
2X Lasers - Aztec Complex Secret Agent 9:00
2X RCP-90s - Water Caverns 00 Agent 9:30
2X Rocket Launcher - Bunker 1 00 Agent 4:00
DK Mode Big heads - Runway Agent 5:00
Enemy Rockets Opponents have rocket launchers - Streets Agent 1:45
Fast Animation Opponents move quickly - Statue Park Secret Agent 3:15
Gold PP7 Opponents killed with one shot - Antenna Cradle Agent 2:15
Infinite Ammo - Control Secret Agent 10:00
Invincibility Unlimited damage - Facility 00 Agent 2:05
Invisibility Bond is invisible to opponents - Military Archives 00 Agent 1:20
No Radar Multi - Frigate Secret Agent 4:30
Paintball Mode Bullets cause paint marks instead of holes - Dam Secret Agent 2:40
Silver PP7 Shoots through doors, one shot kills - Train 00 Agent 5:25
Slow Animation Opponents move slowly - Depot Secret Agent 1:40
Tiny Bond Bond is smaller - Surface 2 00 Agent 4:15
Turbo Mode Bond moves quickly - Silo Agent 3:00

007 Goldeneye weapons unlocks

Of course you want the extra GoldenEye weapons right? See, with GoldenEye the more skilled and the more you accomplish, the more goodies you get. Don't be lazy! Here is what you need to do, and really I wouldn't call these cheats, but whatever.

Magnum - Antenna Cradle
Laser - Aztec Complex 00 Agent
Golden Gun - Egyptian Temple
Cougar Magnum gun - Beat the game on the Agent difficulty

other goldeneye n64 cheats and unlocks

These other 007 GoldenEye cheats should keep you interested and playing GoldenEye for a long time. Replay value increases because of the number of cool cheats in GoldenEye that hasn't been seen in many other video games.

Extra characters

Enter the multiplayer mode character selection screen and display the last available character (Mishkin or Moonraker Elite). Then, press the following controller combinations: Hold L + R and press C-Left. Hold L and press C-Up. Hold L + R and press Left. Hold L and press Right. Hold R and press Down. Hold L + R and press C-Left. Hold L and press C-Up. Hold L + R and press Right. Hold L + R and press C-Down. Hold L and press Down. An additional thirty-one characters will now be selectable.

Bonus Egyptian level
Beat the game on the '00 Agent' difficulty level.

Bonus Aztec level
Beat the Antenna Cradle level on the '00 Agent' difficulty setting.

007 mode
Beat every level, including the Egyptian and Aztec, on the '00 Agent' difficulty setting. Then, the 007 bonus game setting will become available. Options such as enemy health, enemy damage, enemy accuracy, and enemy intelligence will be adjusteable in this game setting.

Temporarily disable opponent's auto-aim
Disarm yourself during a multi-player game by selecting Down until no weapons are held. Your pponent's auto-aim will not function, making it very difficult for your character to be shot.

Invisible flag
Begin a game of 'Flag Tag' in multi-player mode. Find the flag, but do not pick it up. Instead, scroll through your weapons until your characcter is unarmed. Hold Fire and pick up the flag. The flag will now be invisible, and your character can kill the other players in the game. Note: Releasing Fire or scrolling the weapons will end this trick.

Bonus multiplayer areas
Beat the second Severyna bunker, the Military Archives, and Water Caverns levels on the Agent difficulty setting. Then, these areas will become available for multiplayer mode.

Bonus multiplayer characters
Beat the game on the 'Agent' difficulty setting and Bond villains Mayday, Oddjob, Jaws, and Baron Samedi will become selectable in deathmatch mode. Note: They are not available in single player mode.

Armed scientists
Shoot a scientist in the foot or hand twice with a silenced PP7 in any level that they appear on any difficulty level. Then, the scientist will fire back with Dostovel and may even throw a grenade.

Falling mines
Complete all the objectives on the Runway level except 'Escape in plane'. Place a few timed mines on your plane, then enter and take off. You will see the mines fall out and explode when you are in the air.

Hold two different guns at the same time
Obtain any paired set of guns. Then, hold A and press Z. Release A, then press A again. Press Z two or three times to fire while changing weapons. If timed correctly, the weapon being fired will be paired with another weapon creating a mixed set.

Hidden guns
Locate the two boxes stacked on top of each other immediately before the first door on the left in the train level. Destroy them to collect a RC-P90 when playing under the Agent difficulty level. A DD44 will appear if playing under the Secret Agent difficulty level. There are crates located near the 'bunker' on the Dam level that also contain guns. Go to the switch, turn around, and shoot at the boxes directly in front of Bond. Locate the control room with the master console in the Caverns level. Defeat all the enemies, then go all the way to the right to find two boxes. Shoot the box on the right, and another box will fall out. Keep destroying the boxes until two computers fall out. Each contains an AR30.

Silenced PP7s
There is a set of two silenced PP7s on the second bunker level. There is a guard with a safe key in the room with the two double doors. Go to the room with the safe to find the two guns and a GoldenEye operating manual.

Return into the vents
Begin game play in the Facility level in multi-player mode. Enable turbo mode and face the door. Press C-Left immediately after jumping on the toilet to pop back up into the vents. Note: Another way to accomplish this without turbo mode is to hold L + C-Right + Analog-stick Left + Z.

GameShark logo

GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Currently, the brand name is owned by Mad Catz, which marketed GameShark products for the Sony PlayStation, Xbox, and Nintendo game consoles. Players load cheat codes from GameShark discs or cartridges onto the console's internal or external memory, so that when the game is loaded, the selected cheats can be applied.

Products[edit]

When the original GameShark was released, it came with 4,000 preloaded codes. Codes could be entered, but unlike the Game Genie, codes were saved in the onboard flash memory and could be accessed later rather than having to be reentered. The cartridges also acted as memory cards, with equal or greater storage capacity to the consoles' first party memory cards.[1] It was originally released for the Sega Saturn and Sony PlayStation consoles in January 1996.[2] It was a runner-up for Electronic Gaming Monthly's Best Peripheral of 1996 (behind the Saturn analog controller).[3] Models for the PlayStation had an Explorer option that allowed gamers to access most PlayStation disc files, and it was possible to view FMV files stored on the CD. The later models of the GameShark also had a Use Enhancement Disc option. The Enhancement Disc, which InterAct sold for $4.95, allowed users to upgrade the GameShark and add codes to the code list from the disc. Only a few examples of these Upgrade CDs were known to have been published.

The PlayStation GameShark had the following standard features: View Video Image, which allowed users to see the last image stored in the PlayStation's Video RAM, View CD Image, which allowed a user to search the game CD for image files, Play Music, which would play the CD audio, and View CD Movie, a function that allowed a user to view FMV (full motion video) files found on the disc. Also included was the option to use an Enhancement CD in order to upgrade the GameShark and add new codes found on the disc.

GameShark Pro[edit]

The GameShark Pro series contained a feature that allowed players to find their own codes. During gameplay, the user presses a button on the device to open a code search menu. Finding code is done by searching memory locations either for specific values or for values that have changed in a certain way (increased, decreased, not changed, etc.) since the last search. After the first search, subsequent searches only look at memory locations that match the specified criteria from the last search. By performing multiple searches the list of matching locations is gradually reduced. Once the list is reasonably small the user must determine which of the found locations is the correct one by modifying them one at a time and seeing what effect it has on the game.

Nintendo 64 Game Cheats Ps4

In some games, the resulting code may only work in one level or it may cause problems in other parts of the game due to memory locations being dynamically assigned. In these cases, the user has two options: attempt to locate a pointer to the data block that their code is attempting to modify or change the game's programming which is usually located at the same place every time. If a pointer is found, and the device supports it, a new code can be made which determines the correct location to modify from the pointer. If the device does not support pointers the game programming must be changed instead. Generally, the user must use external tools to find the code that accesses this data. If the code is reading from memory it may be changed to read a constant value; if it is writing, it may be changed to not perform the write. These changes may not have the same overall effects as when actually modifying the game's code. For example, a user may disable the routine that causes the player character to lose health when touched by enemies, only to find that health is still lost from other hazards.

Nintendo 64 GameShark[edit]

GameShark 2.2 (top), Pro 3.0 (left), and Pro 3.3's added SharkLink port (right)

A GameShark was released for the Nintendo 64 in late August 1997.[4] The Nintendo 64 GameShark was the most popular cheating device available for the system, becoming popular after well-known titles such as GoldenEye 007 and The Legend of Zelda: Ocarina of Time were released. Because of the complex nature of these games, there were many aspects of them which could be modified to produce unique effects. For example, unused content was discovered such as a distant tower on the 'Dam' level of GoldenEye 007.

The Nintendo 64 GameShark Pro featured an in-game code search menu. Versions 3.1, 3.2 & 3.3 had a parallel port on the back, allowing the device to be connected to a PC with a program called SharkLink. This was intended primarily to make entering a large number of codes easier but was also used for advanced hacking. The in-game code search required that an Expansion Pak be installed and that the game did not actively use the Pak for memory.

The Nintendo 64 GameShark also bypasses the console's regional lockout, allowing games from any region to be played on the same unit.[5]

PlayStation GameShark Pro[edit]

The original hardware-based GameShark for the PlayStation

The PlayStation GameShark Pro contained much of the same functionality as the standard PlayStation GameShark, as well as unique features only found on the Pro. The advanced features were: Code Creation, which gave users the option to save newly created codes to a standard PlayStation memory card to share with others, and V-Mem (Virtual Memory), which gave users access to an onboard Memory Card feature where they could store up to 8 full memory cards worth of saves. The Shark Link software suffered from the same problems that plagued the N64 version. The final firmware/software update for the PlayStation GameShark Pro hardware was version 3.2 (v3.2), which was made available on physical media titled 'The BigWave 4'.

GameShark CDX[edit]

With the introduction of the 9000 model of the PlayStation, the parallel port was removed. This had been the only way to use the GameShark, as it plugged directly into that port. InterAct then created a GameShark that did not need it. The GameShark CDX came with a boot CD along with a card resembling a standard memory card, which stored the codes. Even though the CDX could be upgraded, it is not known if InterAct created an upgrade for the CDX. The CDX is not compatible with either PS2 system.

GameShark 2[edit]

The GameShark 2 was very much like the CDX Game Shark that came out for the original PlayStation, but for the PlayStation 2. It even included features that could only be found on the GameShark Pro, but like the CDX Game Shark that came out for the original PlayStation, codes could be saved to a memory card, one which resembled that came with the CDX version. It was released the Fall of 2000 and included a CD-only Game Shark 2 for the original PlayStation 2 containing over 14,000 codes.

GameShark for Game Boy[edit]

Released in 1998 for the Game Boy and Game Boy Color, it came preloaded with codes for 158 games. This list was revised with new games with each Gameshark version/revision, as well as the ability to add your own game folders and codes. Codes were saved as a string of HEX values that represented a specific game state or attribute at a specific memory location within the game ROM. When the Game Boy attempted to execute code at said memory address, the Game Shark would overwrite it with its own modified code (Cheat Code). This allowed for everything from invincibility, extra lives, unlimited ammo, rapid fire, sprite modifications, and much more.

With a feature called Snapshot, a player could take a ROM image of the current state of the attached Game Cartridge. The result was the ability to restore the game state to a single previous Snapshot. A precursor of sorts to save states more commonly enjoyed in modern ROM emulation software. With the V3.1 revision, Snapshots could also be saved or downloaded from the PC via an included cable that connected to the link-cable port on the Game Boy and a PC's Printer/Parallel Port. Game Cartridges that featured a save function utilized a battery backup in order to prevent volatile-RAM from losing power when the Game Boy was switched off. However, as these batteries ran dry, the ability to save game data became impossible. The Gameshark on the other hand utilized non-volitile memory that didn't require a battery backup. So Snapshots and game codes could be stored indefinitely. A Gameshark was known as a temporary work around for saving games with a depleted battery backup. Gameshark PC Software allowed for the creation and management of codes on the PC, profiles, even Gameshark Menu wallpapers and themes when used with a Game Boy Color. There was also a message board where players could share codes and Game Snapshots with each other.

Nintendo 64 All Games

Game Trainer allowed the player to 'find new cheat codes' by comparing actively running code with recent changes in the game state. For instance, a player would turn on the Game Trainer saving the current game state much like a Snapshot. If Mario were to then take damage from an enemy, a HEX value would change in the game code causing Mario to shrink or die. The player would then have the Game Trainer search for all the HEX changes (sometimes in the 100s depending on the game complexity) since Mario took damage. Through trial and error this list can be further reduced until the specific HEX value for Mario's damage state is found. A 'cheat code' could then be saved that keeps Mario's health state from changing, thus preventing him from taking damage.

One such popular use of the Gameshark for Game Boy was unlocking disabled content. By using cheat codes to modify the move set of Pokemon Yellow's Pikachu to include the move 'surf', it would unlock a Surfing Pikachu Mini-Game. A feat that previously required a lengthy and obscure process in Pokemon Stadium while the Pokemon Yellow Cartridge was inserted into the N64 Transfer Pack. A Gameshark was the only way to unlock the mythical Pokemon Mew without knowledge of a very tricky game expolit/glitch or the incredibly rare Nintendo World Mew Distribution Event. Subsequently a Gameshark was also the only way to unlock the Mythical Pokemon Celebi from the 2nd generation of Pokemon Games Silver, Gold, Crystal and Pokemon Stadium 2. This was because the distribution method to catch the mythical Pokemon was disabled in North America due to hardware limitations. A Japanese cell-phone link cable was required.

Attempting to use a Gameshark with the N64 Transfer pack would result in Pokemon Stadium claiming the inserted cartridge was corrupted. However, if the player saved the Pokemon Game while Gameshark cheats were enabled, they would be saved to the game cartridge permanently. Thus allowing the modifications to pass Pokemon Stadium's Game Boy Cartridge check. This could lead to some unusual in game battle animations if Pokemon were given moves they couldn't normally perform. A booklet was included with Gameshark version 3.1 with over 2,000 codes to modify Pokemon games and their monsters. [6]

The GameShark for the Game Boy can also be used with the Game Boy Advance, as long as the cart connected is either for Game Boy or for Game Boy Color. It cannot be used for Game Boy Advance carts. The original Game Boy GameShark could be used with the Game Boy Color, which it predated. However, due to the low height of the outside cartridge slot, the connected game cartridge would be pushed outward by the Game Boy Color's battery compartment, which, unlike those of previous Game Boy models, curved outward from the rear surface of the device. The later GameShark Pro featured a longer cartridge which held the connected game cartridge higher so as to avoid this flaw.

Media[edit]

Almost as soon as the GameShark made its appearance on the store shelves, new codes began to appear in the gaming magazines of the day. In order to create more interest as well as a way to get the word out on their new products, InterAct created a newsletter called 'Dangerous Waters' (which was published eight times a year starting in 1996 and featured new codes), a phone number which players could call for the up-to-the-minute latest codes, and a website with exclusive codes that could only be accessed by those with a full Dangerous Waters membership.[1] GameShark.com also first appeared on the net around this time. Due to the increasing popularity of Dangerous Waters, it went from a black and white 8-page newsletter to full color bimonthly by 1999 and featured game reviews as well as tricks. Then, in June 2000, Dangerous Waters was transformed into a full-fledged magazine called GameShark Magazine and continued to be published bimonthly, reaching up to 20 pages long and containing many more codes. However, due to problems with Mad Catz, GameShark Magazine ceased publication with the Holiday 2001 issue. This last issue was a double issue, containing the last GameShark Magazine issue, as well as a special issue by IGN as it was their 2001 Buyer's Guide. It featured new games and systems that were available at the time. It also included a Game Shark CD Sampler disc which featured codes for the PlayStation 2, as well as a handful of game saves.

Brand history[edit]

When the Game Boy device was first released, InterAct acquired the rights to sell Datel's Action Replay and Pro Action Replay devices in North America; these devices were sold under the GameShark and GameShark Pro names. InterAct released GameShark devices for the Game Boy, Game Boy Color, Game Boy Advance, PlayStation, PlayStation 2, Saturn, Dreamcast and Nintendo 64. After InterAct's parent company, Recoton, went bankrupt, the rights to the GameShark name were acquired by Mad Catz, who relinquished the North American Action Replay distribution rights. Following this, Mad Catz sold game save devices under the GameShark name instead of the traditional cheat device, and Datel marketed the Action Replay in North America directly. Since acquired by Mad Catz the original site for GameShark has been shut down, and no products associated with GameShark have been sold on their site.

All platforms[edit]

GameShark for the Sega Saturn

Nintendo 64 Game Cheats Pc

GameShark products have been released for the following platforms:

  • PlayStation Portable (PSP)

See also[edit]

References[edit]

  1. ^ ab'Cheating Comes to 32-Bit Systems'. Electronic Gaming Monthly. No. 78. Ziff Davis. January 1996. pp. 88–89.
  2. ^'32-Bit Game Busters'. GamePro. No. 88. IDG. January 1996. p. 23.
  3. ^'The Best of '96'. Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 90.
  4. ^'Buyers Beware'. GamePro. No. 107. IDG. August 1997. p. 18.
  5. ^'Review Crew: Game Shark'. Electronic Gaming Monthly. No. 101. Ziff Davis. December 1997. p. 207.
  6. ^https://www.ocf.berkeley.edu/~jdonald/pokemon/codebook.html

External links[edit]

  • 'GameShark Products'. Mad Catz. Archived from the original on 2006-10-19. Retrieved 2006-10-25.
  • 'GameShark Duo - for NDS, Game Boy Micro, GBA SP'. Mad Catz. Archived from the original on 2006-08-10. Retrieved 2006-10-26.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=GameShark&oldid=994513587'

Coments are closed