Harry Potter And The Sorcerer's Stone Pc Game Cheats

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  • Collect all 17 Famous Witches and Wizards card to view an alternate ending. If you approach a bookshelf and find that you cannot climb it, press Square on a piece of a wall that is different or lighter color. If there is a bookshelf that you cannot climb on, press Square and it will open.
  • Harry Potter & the Sorcerer's Stone Hints. PS1 Submitted by Steven Smith. Gringotts Bank Famous Whichs and Wizards. PC, PS1, GameCube, Xbox, PS2 Submitted by Frank van Dijk.


Harry Potter and the Sorcerers Stone Cheats and Cheat Codes, mac.

  • Alternate cheat mode

Type harrydebugmodeon during game play to enable debug mode. Then, press ~ during game play and type set engine.playerpawn bcheatsenabled true to activate special cheat mode. Note: Enter the set engine.playerpawn bcheatsenabled true code every time after the game tells you the level goal (for example, 'Attend Herbology class on the Hogarts grounds'). Press ~ to display the console window and type one of the following codes to activate the corresponding cheat function.
EffectCode
  • Award indicated number of gryffindor points
  • givehousepoints [number]
  • Disable fly and ghost codes
  • walk
  • Get all wizard cards (except for secret one)
  • giveallcards
  • Get indicated number of challenge stars
  • set baseharry numstars [number]
  • Get indicated number of fireseeds
  • giveseeds [number]
  • Give Harry indicated number of beans
  • givebeans [number]
  • Harry goes through walls; do not use wand
  • ghost
  • Harry is weightless; disabled when using wand
  • fly
  • Kill everything
  • killall
  • Kill Harry
  • killharry
  • Quit game
  • quit
  • Save game without searching for book. Load it again from the level select option
  • savegame 1
  • Set friction. 0 is sliding, 10 is default
  • setfriction [0-10]
  • Set how fast Harry runs
  • setspeed [number]
  • Avoid fighting Malfoy or Peeves

When you are near the locations that you have to fight them, use the harrysuperjump code. He will go out the door if you are at the location where Malfoy is at, or he will get the chocolate frog and you can just keep walking in both locations.
  • Bertie Bott Beans

Collect the following amount of Bertie Bott beans to unlock an item behind a portrait at Hogwarts.Sorcerer
50 Yellow Beans: Nimbus Two Thousand
70 Blue Beans : Glove for Quidditch
80 Green Beans: Card
100 Red Beans: Advanced Flipendo
  • Cheat mode

Enter one of the following codes during game play to activate the corresponding cheat function.
EffectCode
  • 15 beans
  • harrytriggercheat
  • Big jumps
  • harrynormaljump
  • Debug mode. Press [F7] to disable it
  • harrydebugmodeon
  • Invisibility
  • harrykoresh
  • Restores health
  • harrygetsfullhealth
  • Silent walking (See Note 1)
  • harrykorwalk
  • Super jumps
  • harrysuperjump
  • Unknown effect
  • harrysuperkoresh
Note 1: This code is useful when avoiding Filch and Mrs.Norris.
  • Defeating Malfoy

When you are chasing Malfoy in Remembrel Chase, speed up your broom stick. Try to keep Harry ahead of Malfoy so that Malfoy chases Harry, When he tries to go ahead, collide with him. Do this repeatedly until Malfoy loses all his health. You can do this trick when you are chasing Key and playing a Quidditch Match.
When at the part where Malfoy is throwing Wizard Crackers at you, you do not need to throw them back. Just walk so that you are touching him, and wait until he is about to throw a cracker. Then, walk away from him. He will end up throwing a cracker at himself.
  • Defeating Professor Quirrel

When at the part where you must move blocks in order to reach Quirrel, run towards him. Then move to the right, near the wall, and a few feet away from the platform that he stands on. Enable the harrysuperjump code and you should land on the platform.
  • Defeating Voldemort

Go behind a pillar, and when it rocks, cast a Flipendo spell on it. If timed correctly, it will fall on him. Keep doing this and when all the pillars have been used, use the Flipendo spell to direct it into his green spell and it will backfire. Go behind the broken side of the mirror and when he tries to hit you, it will sometimes hit the cracks and backfires.
The pillars in the room that you battle Voldemort in rock slightly to the left. Hide behind the pillars slightly to the left and wait for him stop casting his first round of spells. If you must, while you are waiting, give him full health. He will then walk over to the left. Wait for him to start casting his spells, then use your Flipendo. It should hit him every time. Note: Once you hit him with about four of them, the final ones will explode.

Harry Potter And The Sorcerer's Stone Pc Game Cheats Free

Use the mirror to reflect spells from Voldermort. Make sure to be on the back side so that you can see him.
When battling Voldemort, after using the columns to fall on him, go behind the cracked side of the mirror. His spells will reflect off it. When he moves, cast Flipendo on the mirror to turn it so that you can stay behind it.
Before you go to the mirror, enable the ghost code and look for a room with Dumbledore and Quill. Then, use the walk code to disable the code. You will see fire. Walk towards it and you will advance to the ending scene, and the game will consider him defeated.
  • Easy jellybeans

Whenever you find any suit of armor and most statues, cast the Flipendo spell and it will give you jellybeans. With most objects you must to hit it until the Flipendo sign does not appear. This indicates that it has no more jellybeans.
  • Easy level completion

Enable the harrydebugmodeon code, then press [F2] to [F6] to get to places closest to the end.
  • Easy Wizard card

Immediately after you get out of Professor Sprout's garden, run straight over to the black trunk. Enable the harrysuperjump code. Flippendo each gargoyle once and you will get a wizard card. Enable the harrysuperjump code again to get back to the greenhouse.
  • Escaping the troll

When escaping the troll, follow the jellybeans. They will guide Harry to the places that he needs to go. They will also lead Harry to the jumps that he uses. He will not make it across the holes if he is not on the jumps.
  • Explore balcony

When Fred and George are showing you how to climb and get the Beans, go to a corner of the rug in that room (furthest from Fred and George), and face the balcony that is all black on it. Enable the harrynormaljump code and you can now stand on the picture that hangs under the balcony. If you go back to the corner of the rug and enable the harrysuperjump code, you can land on the balcony and walk around. It is all black on top.
  • Find characters for scenes

If you are at the place where Ron, Malfoy, his friends, and Nevil Longbottom are but they did not appear, use the harrysuperjump code. He will jump past the location. Turn around to see Malfoy, Ron, Nevil and Malfoys friends just standing there but not talking. You may also see Professor Magonigil over by the way to Hagrid's hut. However, do not go in the forest. Use the harrysuperjump code then turn around and she will be standing there, but also will not talk.
  • Hidden Filch and Mrs. Norris

After you deliver Norbert to the north tower, you will see an intermission sequence with Filch petting Mrs. Norris. When they leave, go through the door and there should be another door in front of you. Enable the ghost code and go through the door. After about a hundred feet, you will see Filch and Mrs. Norris.
  • Hidden items

During broomstick training fly directly at the Hogwarts seal. You will enter a secret room and find four Bertie Botts every flavor beans and a Wizard Card. The beans will be quite old seeing no one has found the room since 1867.
When you are entering for the Incendeo lesson, look for an iron chest go near it. Enable the harrynormaljump code, Then cast magic on the statues. They will present you a magic card. Then, come back for your lesson.
After learning the Alohamora spell, when you enter the room with Hermione for the test, cast the spell on the statue to get a bean and open a secret room with a magic card.
When you first enter the garden after defeating Malfoy, finish talking with Hagrid the look for a fountain. It will be on the right side of you. Cast a spell on it to open a secret room behind it. Collect everything in the room, then cast the spell again to close the room.
  • Invisible Alohomohra

After Neville and Professor McGonnagell talk to you in Hogwarts Front 2, enable the harrysuperjump in front of the school and go in behind the fountain thing in the secret room. Go to one of the corners and face the center of the room. Cast a spell into the center of the room and release. There should be an Alohmora. Face the fountain's back side and squeeze through. just as done in Hogwarts Front 1.
  • Invisible Voldemort

This trick only works for a certain amount of time. When you are at the location immediately before you have to fight Voldemort, use the harrysuperjump code to land on top of the roof. When you jump down on the right, you can walk of near the mirror and he will start talking to you. When he says 'Die Potter', you will walk back and he will then walk back to the mirror and continue correctly.
  • Jump through trees

in the caves/forest where you have to knock over the tree near the waterfall, enable the harrysuperjump code on the place you are standing and you will jump through the trees.
  • Level select

Enable the harrydebugmodeon code, then return to the main menu.
  • More house points

Enable the harrydebugmodeon code, then go to the main menu. Click on 'Level Select', then complete an easy level such as Flying Lessons to get more points.Game
  • Nearly Headless Nick in wall

After Nearly Headless Nick shows Harry the save book, he will eventually walk into the wall. Walk over to the wall were Nearly Headless Nick walked into. Stand directly next to the wall with your back facing it. You should see Nearly Headless Nick.
  • Quidditch League

While playing the game, type in 'harrygetsabroomstick' If that dosen't work, type in 'harrygetsabroom'. When the code is entered, go to the main screen click on Quiditch and it should be open.
  • Scatter potions

When you get to the potions, hold [Space] during the entire dialogue and the potion shuffle. The potions will scatter.
  • Skip potions

To skip the potions part altogether, simply step in the doorway and enable the harrysuperjump code. You will get almost all the way to the doorway. There will be no dialogue and no fire in the doorway -- simply walk through.
  • Students moving through walls

When you first begin the game, Albus Dumbldore will talk to you. Before he can, look to your right. You may be able to see some students walking through the walls or struggling into a wall.
  • Treasure chests in Incendeo challenge

Cast Incendeo on all the Spikey bushes. Then, climb up on the hedges and jump down to find treasure chests.
  • Get exclusive Harry Potter and the Sorcerer's Stone trainers and cheats at Cheat Happens

Get exclusive Harry Potter and the Sorcerer's Stone trainers and cheats at Cheat Happens.


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Strategy Guide/Walkthrough/FAQ
Corey Feldman Interview
Nimbus 2000 Broomstick

On the second day of school, go to the Quidditch practice. Complete the training with a 'B' or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school.

Easy Bertie Blotts Every Flavor Beans

When you exit of the Gryffindor Tower notice the object in the corner. Hit it with Flipendo and three Beans will appear. Go around the corner and walk at least three steps away. Return and cast Flipendo again to get three more Beans. Repeat this to get as many Beans as needed.

Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through the rings to get free Beans. A blue ring gives 10 Beans, a yellow ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2 Beans.

At the beginning at Ron's house is a tool chest in their barn. Every time it moves on its own means that you can shoot it with Flapendo to get more beans.

Easy Wizard Cards

Go to the Burrow and Diagon Alley. Look for chests there for Wizard Cards.

Go Neville's games, especially Broom Racing, to get Wizard Cards. Note: You will have to pay Beans to participate in Broom Racing and Gnome Tossing, Gnome Dunking is free.

In Ron's barn at the very beginning is a card on top of the rafters. To get it, you need to climb the chicken coop outside.

Easy points

In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor.

After returning from the Whomping Willow, head deep to your right when Professor Snape finishes scolding you. There, in a corner, you will find your first Notice Board Item. You can return it to the Notice Board before or after you go to the Restroom Shop the Weasley's set up, earning you the very first 10 points in the game, and possibly a Wizards Card.

Easy Sickles

Once you have collected your Standard Book of Spells (Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and uncover Sickles that you can use to buy items such as Stink Pellets at Gambol and Japes.

Bertie Botts Bean Bag (100 Bean capacity)

Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you need the scissors spell) on the third floor, by the Defense against the Black Arts classroom.

Bertie Botts Bean Bag (200 Bean capacity)

Gather every item for the students around Hogwarts (not the Notice Board). You have to actually find the people. The final person will give you a key to the confiscated items room. In there are six Wizards cards and the biggest Bertie Bots Bean Bag.

Sneaking around at night

When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor. When sneaking around and you do not want to walk slowly, you can use various objects and spells to distract the prefects. Stink Pellets are not too reliable, but the non-explodable luminous balloons work well. As for spells, try Flapendo.

Expelliarmus Challenge

Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button (default R1), charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp.

Professor Flitwick's Incedio Challenge

Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side. Note: You do not have to charge at all -- this gives you a few extra needed seconds.

Fighting with Expelliarmus

When in one of the few battles with Hogwart's students (just the Slytherin Gang, all others leave you alone), let them make the first shot and bounce it back. Just as you do, use your Flapendo with a quarter to half second charge to knock them back, thus trapping them with two spells to knock back, which they can never manage. Note: Beware, just as you finish casting Flapendo (depending on distance), you will be forced to use your Expelliarmus almost instantly.

Defeating the Giant Mother Spider

To get to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will try to kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead, use your Incendio spell to burn the web it has attached to the various trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little extra damage.

Defeating the Giant Mother Spider 2

While fighting it, you may notice little sacks being dropped and suspended by webbing. Shoot them down with Flapendo and collect health and Bean power ups from Hedwig.

Defeating the Giant Spider

To defeat the Giant Spider in the Dark Forest, circle around him and cast Rictosempra. He will not shoot any spider webs at you.

Defeating the Whomping Willow

When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole.

Easy duel win

First use Expellmarias until the orange ball is giant. When it is in the air heading for your opponent, use Diffindo before it hits so they cannot move away in time. Note: This may not always work. Also, use Expelarmus (the shield) to deflect the attack. Immediately after that, start charging Flipendo. Shoot flipendo either when it is full or when the deflected attack is halfway there, whichever occurs first. This will either cause the Flipendo to hit or the deflected attack to hit. Note: Hold the aim sight (R1) to lock the Flipendo spell on the enemy. When you are dueling, press L1, cast the Knockaback Jinx twice and dodge the reflected spell. This will not work on Gargoyles, but is particularly useful against Draco Malfoy in Defense Against The Dark Arts or Slytherins.

Transformation spell

After you acquire the spell and return to the main room, use it to get across the room on the other side of the gargoyle. You will need to use the hardly visible ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down the slabs to make a bridge. Once this is done, you will have to fight the gargoyle. It is recommended that you get on the right staircase, halfway up. Then, use the spell on the last stone and the door will open.

Forbidden Forest spiders

The spiders in the forest act as follows:

    Tiny Black: Show you the path
    Big Green: Jumpers (jump, run away, and jump again)
    Big Red: Flingers (they spit)
    Big White: Flingers (spit paralyzing venom)
    Big Multicolor: Possible Jumper/Flinger mix
Personal Requests and Notice Board

The Notice Board in the Gryffondor common room usually gives a location, but higher up as you near completion they start to give vague clues, such as 'Could be anywhere on grounds'. With personal requests, they do not ever really give you a clue, except the first one. However, the items are near the area in about a two acre search range:

    Finding Lost Items

    When in doubt, check Hagrid's Hut. Many of the lost items end up there.

    3 Roots Needed

    Search the left side of Hagrid's Hut, by the Herbology Center. From there, they all scatter (much like Neville's china set) behind Hagrid's Hut towards the Forbidden Forest. The person that wants these will give you the key to the Confiscated Items Room (six more cards and a bag to hold 200 Bertie Bott's Every Flavored Beans).

    Lost Badge

    Found on the Broom Flying Field, towards Hagrid's Hut and the Whomping Willow (still inside the Flying Court).

    Lost Newspaper Article

    Search the left side of Hagrid's Hut. Note: 'Left' being if you were looking from his front door towards the castle (the side next to the Herbology Center).

    Lost Wizards Hat

    Found in a small patch of trees towards the Quiddich Court.

    Neville's Crockery

    Can be found close to the Flying Court and Hagrid's Hut. Up on a roof will be a multitude of his china set. Go about a fifteen to twenty five second flying trip from Neville (heading back).

    Secretive Dragon Scale Gloves

    The elusive gloves are by the lake, but not on land. They can be found just outside the Broom Flying lessons field, on the lakeside. You will notice a long strip is down low. On the far end are five torches (light with Incendio to get a Wizards Card), and in the middle somewhere should be the gloves.

    Telescope

    Located on the tower where you enter to go in the main entryway. It is on the far left.

Harry Potter And The Sorcerer's Stone Pc Game Walkthrough

The 24 Famous Witches and Wizards Cards

Note: Try to get them in the following order:

Harry Potter And The Sorcerer's Stone Pc Game Cheats Codes

    1. Have the Puffeskin eat bushes at the Burrows.

    2. Get a score of 800 or more points when de-noming the Weasley's garden.

    3. When trying to find Ginny, go the way Ron did not. Keep going until you have to knock down a tree. Go across and go left. Then, get the crates in the correct location and the card is yours.

    4. When at the second part of driving the car (when you can replenish your health), go through a tunnel to the right and get the card.

    5. Inside the bookshelf under a portrait where Colin tries to take a picture of you.

    6. In the library behind a secret bookshelf.

    7. From Fred and George (for 50 beans).

    8. From Fred and George (for 50 beans).

    9. From Fred and George (for 50 beans).

    10. From Fred and George (for 50 beans).

    11. From Fred and George (for 50 beans).

    12. Hufflepuff dueling champion.

    13. Ravenclaw dueling champion.

    14. Inside a strange colored wall when you are almost to the Front Hall.

    15. In the Gryffindor common room after earning all the Herbology and Defense Against The Dark Arts cups.

    16. Get 800 points or more when de-noming Hagrid's garden.

    17. Inside a bookshelf near Moaning Myrtle's bathroom.

    18. Inside a bookshelf in the Knights room.

    19. A bookshelf on the left side of the stairs near the Defense Against The Dark Arts class.

    20. The Private lesson with Lockhart, if you achieve an A grade.

    21. In the Dark Forest.

    22. Inside the bookshelf near Lockhart's office.

    23. Inside the bookshelf near the Gryffindor common room.

    24. Sltherin dueling champion.

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