Jigglypuff and Mr. Game and Watch have, virtually, the exact same weight!-Kirby, Ike, and Squirtle have the exact same running speed!-Mario, ROB, Bowser, Ivysaur, and Lucas have the exact same running speed!-Kirby's dash attack is almost like a breakdancing move, but Jigglypuff's dash attack is the exact same as Kirby in Smash Bros. Mr Game And Watch Beep Boop ORIGINAL CLOSE UP PACMAN DRAWING Join my Discord! Game & Watch lacks good projectile moves and melee distance. He's not that mobile, his speed average, and he's a lightweight. These limitations make him a challenging character to play, especially for an inexperienced player. He'll rely primarily on his Smash attacks or Judge to deal most of his damage.
Judge (ジャッジ, Judge) (known as Judgment in Melee) is Mr. Game & Watch's side special move. Mr. Game & Watch will attack with his hammer and hold up a digital display with a random number on it when used. In all of the games Mr. Game and Watch has appeared in leading up to Ultimate, he retained his normal sprite when using the move. In Ultimate, his appearance was changed to resemble the characters in the Judge game from the Game and Watch series. Numbers and their effects[edit]The number that can display as the move is used is a random number from 1 to 9, like in the original game. In order to add variance, in Melee and Brawl, Mr. Game & Watch cannot get a number that was used in either of the two previous uses of the move, meaning each valid number has a 1 in 7 chance of appearing. For example, getting a 5 means that the next two uses of Judge cannot result in a 5. At the start of a match, the previous two uses are set to 2 and 1, meaning that the first use of Judge in a match cannot be a 2, and the first two uses cannot be a 1. In Super Smash Bros. 4, this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number any number of times in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in the Home-Run Contest and Target Blast modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage. In Ultimate, it is once again impossible to get the same number twice in a row, but it is still possible to get the same number every other roll. The effects associated with these numbers are as follows:
Instructional quotes[edit]
Customization[edit]Special Move customization was added in Super Smash Bros. 4. These are the variations:
Spirit[edit]
Origin[edit]The Judge Game & Watch. Judge was a Game & Watch game that could be played with two players. Two Game & Watch characters had signboards and hammers. When a round starts, each player's sign would display a random number from 1 to 9. The point of the game was for the player with the higher number to hit their opponent on the head with their hammer, while the player with the lower number tried to dodge said hit. If the numbers were equal, the player can either hit or dodge. This was translated in the Smash world to where the higher the number, the stronger or better the attack. Gallery[edit]
Names in other languages[edit]
Trivia[edit]
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Successfully complete classic mode with Mario without losing a life to unlock Dr. Mario. Alternately, play 100 versus mode matches. The winner of the 100th match will fight Dr. Mario. Defeat him and he will become a playable character.
Play as Falco LombardiSuccessfully complete the 100 man melee to unlock Falco Lombardi. Alternately, play 300 versus mode matches.
Play as GannondorfSuccessfully complete event mode #29 (Triforce Gathering) to unlock Ganondorf. Alternately, play 600 versus mode matches.
Play as Jigglypuff (Purin)Successfully complete adventure mode on any difficulty setting to unlock Jigglypuff (Purin). Alternately, fight 50 multi-player battles.
Play as LuigiSuccessfully complete the first stage of adventure mode with a time of xx:x2:xx. You will have to battle Luigi and defeat him in under one minute. Finish the remainder of adventure mode. At the end of adventure mode you will fight Luigi. Defeat Luigi and he will become a playable character. Alternately, playing 800 versus mode battles. After you have played 800 battles, the winner of the battle will be challenged by Luigi. Defeat him and he will become a playable character. If you lose, Luigi will challenge the winner of the next versus mode battle.
Play as MewtwoMewtwo will appear at random at the end of a multi-player match and challenge the winner. He will be unlocked as a selectable character after he is defeated. Alternately, play 20 hours in melee vs. mode (combined number of human players times the number of hours). For example, if you play 1 human player vs. 3 CPU players, play 20 hours; 2 players vs. 2 CPU players, play 10 hours; 3 players vs. 1 CPU player, 7 hours; 4 player vs., 5 hours. To get Mewtwo easily, go into Custom Rules Melee and change 'Stock' to '3' and 'Item Flow' to 'None', and 'Stock Time Limit' to 'Off'. Choose two of your best characters (for fighting Mewtwo) and go into a match in the Pokemon Stadium level. Place both fighters on the Pokeball in the middle. Do not pause the game. Unplug the controllers, and leave the system on overnight to accumulate game time. Plug in the controllers again, and have one of the fighters die three times. If enough hours have been accumulated, Mewtwo will challenge you. Defeat him to unlock him as a playable character.
Play as Mr. Game & WatchSuccessfully complete classic mode with all other 24 characters or complete target test mode with all other 24 characters to unlock Mr. Game & Watch. Alternately, play over 1,000 versus mode matches.
Play as PichuAccomplish one of the following to unlock Pichu:
- Unlock both Luigi and Falco.
- Complete event mode #37. After winning, Pichu will become playable.
- Complete adventure or classic mode as Mewtwo.
- Play 200 matches in versus mode.
Play with all 14 default characters in classic mode without continuing to unlock Prince Marth. Alternately, play vs. mode more than 400 times. Alternately, play versus mode with all of the default characters. Marth will challenge the last character you played as (if you won the match). If you lose against him, then he will reappear to challenge the winner of the next versus match. Alternately, successfully complete classic mode with Ness on the very easy difficulty setting without continuing.
Play as RoySuccessfully complete the game with Prince Marth in classic mode to unlock Roy. Alternately, play over 900 versus mode matches.
Play as Young LinkSuccessfully complete classic mode ten times with different characters each time. One time must be with Link. Alternately, complete adventure mode with Ganondorf. Alternately, play 500 versus mode matches.
Battlefield stageSuccessfully complete All-Star mode to unlock the Battlefield stage.
Big Blue stagePlay 50 multi-player matches. Either the Big Blue, Brinstar Depths, Fourside, or Poke Floats stage will be randomly unlocked every 50 matches. Play another 50 matches to unlock the next stage until all are unlocked. Alternately, play over 150 multi-player matches to unlock the Big Blue stage.
Brinstar Depths stagePlay 50 multi-player matches. Either the Big Blue, Brinstar Depths, Fourside, or Poke Floats stage will be randomly unlocked every 50 matches. Play another 50 matches to unlock the next stage until all are unlocked. Alternately, play over 50 multi-player matches to unlock the Brinstar Depths stage.
Dream Land stageSuccessfully complete Break The Targets mode with all fighters to unlock the Dream Land stage.
Final Destination stageSuccessfully complete event mode #51 to unlock the Final Destination stage.
Flatzone stageSuccessfully complete classic mode with Mr. Game & Watch without losing a life to unlock the Flatzone stage.
Fourside stagePlay 50 multi-player matches. Either the Big Blue, Brinstar Depths, Fourside, or Poke Floats stage will be randomly unlocked every 50 matches. Play another 50 matches to unlock the next stage until all are unlocked. Alternately, play over 100 multi-player matches to unlock the Fourside stage.
Kongo Jungle stageSuccessfully complete 15 Minute Spar mode to unlock the Kongo Jungle stage.
Mushroom Kingdom II stageWin a Birdo trophy to unlock the Mushroom Kingdom II stage from Super Mario Bros. 2. Try putting a lot of coins in the lottery to get it. Alternately, successfully complete adventure mode with five characters.
Poke Floats stagePlay 50 multi-player matches. Either the Big Blue, Brinstar Depths, Fourside, or Poke Floats stage will be randomly unlocked every 50 matches. Play another 50 matches to unlock the next stage until all are unlocked. Alternately, play over 200 multi-player matches to unlock the Poke Floats stage.
Yoshi's Island stageHit over 1300 feet in homerun derby mode with Yoshi to unlock the Yoshi's Island stage. To hit a long homerun as Yoshi, grab the bat as soon as you can start. Turn around and walk up close to the bag. Tap Jump as lightly as possible so Yoshi jumps no more then the size of the bag, then quickly tap Down + A to make him do his downward multi-kick. You will notice the multi-kick will bump the bag's percentage up 30+. Keep doing the multi-kick until the countdown is at one, then blast him with the bat. It is possible to get over 1700+ feet with this trick.
Random stage selectTo unlock the 'Random Stage Select' option in Additional Melee Rules, first unlock all of the stages except Battlefield, Final Destination, and the three Past Stages. This allows you to decide which stages will be included and which will be omitted when you randomly select a stage. Alternately, successfully complete classic mode with all characters.
Score displayTo unlock the 'Score Display' option in Additional Melee Rules, accumulate more than 5,000 KOs in melee matches. This enables you to show or hide the score during melee matches.
Extra Events (#31-#39)Successfully complete the first 30 events and unlock Jigglypuff, Luigi, Dr. Mario, Falco, and Young Link to unlock events #31-#39.
Free Game Cheats
Extra Events (#40-#50)Unlock all the characters in the game to unlock events #40-#50.
Event #51Clear all other events to unlock event #51.
Trophy arrangementsHold L and enter the 'Collection' screen to arrange your trophies in rows. Hold R and enter the 'Collection' screen to arrange trophies in a circle. Hold Y and enter the 'Collection' screen to arrange the trophies in a triangle.
Luigi's Mansion trophyInsert a memory card with a saved game from Luigi's Mansion to get a trophy featuring Luigi with a vacuum.
Paper Mario trophyHit over 1500 feet in homerun derby mode to get a Paper Mario trophy.
Pikmin trophyInsert a memory card with a saved game from Pikmin. Begin the game and a Pikmin trophy will be available.
Wave Race: Blue Storm trophyInsert a memory card with a saved game from Wave Race: Blue Storm. Begin the game and a Wave Race: Blue Storm trophy will be available.
Barrel Cannon trophy messageLook at the bottom of the Barrel Cannon trophy. You will see the message '2L84ME' (too late for me).
Alternate trophy backgroundZoom in on a trophy, then press Start to change the background.
Nintendo game systemsGo to the trophy section to see most of the Nintendo game systems. Go to the 'Collection' screen and zoom in on the background to the right of the television.
Sound testUnlock all stages, all characters, and all 51 events to unlock the sound test option.
All-Star modeUnlock all bonus fighters to unlock the single player All-Star mode. This mode allows you to fight all game characters, but with less health items.
All-Star mode stagesEvery character in All-Star mode has a specific stage you fight them in, even if it is not their stage. Eventually, you will fight two opponents at a time, and then three opponents at a time. Use the following trick to find out what stage you are going fight in. On the little path with the three hearts and the teleporter to the next fight, there are small TV screens that appear behind the teleporter. These screens show you what opponent(s) you are fighting next. When it shows two opponents, you will be in the stage of the one on the left. When it shows three opponents, you will be in the stage of the opponent in the middle.
- Mario: Rainbow Cruise
- Peach: Princess Peach's Castle
- Donkey Kong: Kongo Jungle
- Yoshi: Yoshi's Story
- Link: Great Bay
- Zelda: Temple
- Captain Falcon: Mute City
- Bowser: Yoshi's Island
- Fox: Corneria
- Samus: Brinstar
- Pikachu: Pokemon Stadium
- Ice Climbers: Icicle Mountain
- Kirby: Green Greens
- Ness: Onett
- Dr. Mario: Mushroom Kingdom II (Subcon)
- Falco: Venom
- Pichu: Fourside City
- Luigi: Mushroom Kingdom
- Jigglypuff: Poke Floats
- Mewtwo: Battlefield
- Mr. Game & Watch: Flat Zone
- Marth: Fountain of Dreams
- Roy: Final Destination
- Young Link: Jungle Japes
- Ganondorf: Brinstar Depths
At the title screen, hold A and press Start. Different music will play at the main menu. Use the following trick to listen to any desired music in the gallery of trophies: After unlocking the Sound Test, use it to find a song you like, then press A to play it. Then, press B to exit. When you go to the trophy gallery, that song will be playing instead of the usual one.
Alternate stage musicSelect a stage with A or while holding L or R and pressing A and the stage will have different music:
Infinite Glacier: Icicle Mountain
- A: Ice Climber's Music
- L or R: Ice Climber NES Music
Mushroom Kingdom: Princess Peach's Castle
Free Game Cheats And Walkthroughs
- A: Super Mario Bros. Music (revised)
- L or R: Super Mario Bros. Music (revised)
Mushroom Kingdom: Rainbow Cruise
- A: Rainbow Cruise Music
- L or R: Rainbow Cruise Music
DK Island: Kongo Jungle
- A: DK Rap
- L or R: DK Rap
DK Island: Jungle Japes
- A: Donkey Kong Music
- L or R: Donkey Kong Music
Termina: Great Bay
- A: Legend of Zelda Music
- L or R: Saria's Song
Hyrule: Temple
- A: Zelda's Music
- L or R: Fire Emblem Music
Mr Game And Watch Cheats Games
Yoshi's Island: Yoshi's Story
- A: Yoshi's Island Music
- L or R: Yoshi's Island Music
Yoshi's Island: Yoshi's Island
- A: Super Mario World Music
- L or R: Super Mario Bros. 3 Music
Dream Land: Fountain of Dreams
- A: Kirby Music (revised)
- L or R: Kirby Music (revised)
Dream Land: Green Greens
- A: Kirby Music
- L or R: Kirby Music
Lylat System: Corneria
- A: Starfox Music
- L or R: Starfox Music
Lylat System: Venom
- A: Fox's Music
- L or R: Fox's Music
Superflat World: Flat Zone
- A: Game and Watch Music
- L or R: Game and Watch Music
Planet Zebes: Brinstar
- A: Super Metroid Music
- L or R: Super Metroid Music
Planet Zebes: Brinstar Depths
- A: Metroid Music
- L or R: Metroid Music
Eagleland: Onett
- A: EarthBound Music (Inside Ness's House)
- L or R: Mother Music
Eagleland: Fourside
- A: Fourside Music
- L or R: Fourside Music
F-Zero Frand Prix: Mute City
- A: Capt. Falcon's Music
- L or R: Capt. Falcon's Music
F-Zero Grand Prix: Big Blue
- A: F-Zero Race Music
- L or R: F-Zero Music
Kanto: Pokemon Stadium
- A: Pokemon Theme Music
- L or R: Pokemon Red and Blue Battle Music
Mushroom Kingdom
- A: Super Mario Bros. Music
- L or R: Dr. Mario Music
Mushroom Kingdom II
- A: Super Mario Bros. 2 Music
- L or R: Dr. Mario Music
Special Stages: Battlefield
- A: Melee
- L or R: Melee
Past Stages: Dream Land
- A: Kirby Superstar Music
- L or R: Kirby Superstar Music
Past Stages: Yoshi's Island
- A: Yoshi's Island Music
- L or R: Yoshi's Island Music