Mr Game And Watch Cheats

Posted on  by 

Jigglypuff and Mr. Game and Watch have, virtually, the exact same weight!-Kirby, Ike, and Squirtle have the exact same running speed!-Mario, ROB, Bowser, Ivysaur, and Lucas have the exact same running speed!-Kirby's dash attack is almost like a breakdancing move, but Jigglypuff's dash attack is the exact same as Kirby in Smash Bros. Mr Game And Watch Beep Boop ORIGINAL CLOSE UP PACMAN DRAWING Join my Discord! Game & Watch lacks good projectile moves and melee distance. He's not that mobile, his speed average, and he's a lightweight. These limitations make him a challenging character to play, especially for an inexperienced player. He'll rely primarily on his Smash attacks or Judge to deal most of his damage.

For the Michigan smasher, see Smasher:Judge.
Judge

Using Judge in Ultimate, the 5 effect being shown.
UserMr. Game & Watch
UniverseGame & Watch

Judge (ジャッジ, Judge) (known as Judgment in Melee) is Mr. Game & Watch's side special move. Mr. Game & Watch will attack with his hammer and hold up a digital display with a random number on it when used.

In all of the games Mr. Game and Watch has appeared in leading up to Ultimate, he retained his normal sprite when using the move. In Ultimate, his appearance was changed to resemble the characters in the Judge game from the Game and Watch series.

Numbers and their effects[edit]

The number that can display as the move is used is a random number from 1 to 9, like in the original game. In order to add variance, in Melee and Brawl, Mr. Game & Watch cannot get a number that was used in either of the two previous uses of the move, meaning each valid number has a 1 in 7 chance of appearing. For example, getting a 5 means that the next two uses of Judge cannot result in a 5. At the start of a match, the previous two uses are set to 2 and 1, meaning that the first use of Judge in a match cannot be a 2, and the first two uses cannot be a 1.

In Super Smash Bros. 4, this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number any number of times in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in the Home-Run Contest and Target Blast modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage.

In Ultimate, it is once again impossible to get the same number twice in a row, but it is still possible to get the same number every other roll.

The effects associated with these numbers are as follows:

#DescriptionDamageKO Percent
1A very weak hit that does not deal knockback or cause flinching. It inflicts 12% recoil damage regardless of whether or not it hits.2%N/A
2Has minimal knockback. In Brawl and SSB4, it has a 20% chance of tripping an opponent.4%N/A
3Makes a paper sound similar to the Fan. It launches the opponent towards Mr. Game & Watch and deals a significant amount of shield damage.6%496%
504%
4A slashing attack that launches opponents diagonally.8%483%
491%
5Produces four electrical charges that inflict 3% damage each that zap the opponent, dealing slight upwards knockback.12% total482%
507%
6Deals flame damage and is a semi-spike, threatening opponents who are off-stage. It has the second strongest knockback of all Judge attacks.12%156%
158%
7Deals moderate knockback and causes a food item to appear. In Melee it drops a random food item, in Brawl and SSB4 it drops one apple, and in Ultimate it drops 3 apples. The food item will only appear if the attack connects, even against invincibility. The apple appears regardless of whether items are on or not.14%264%
257%
8Freezes the opponent with fixed vertical knockback, and makes the 'PING!' sound (or a slightly quieter version of it in Melee).4%
9%
13%
N/A
9Deals massive knockback at the Sakurai angle and makes the 'PING!' sound, resembling the effect of the Home-Run Bat. Can potentially KO below 10%. In Brawl, it KOs the heaviest characters at 13% and can KO characters as light as Pikachu at 0%, although it is not a guaranteed OHKO. Prior to Ultimate it had a smaller hitbox compared to the other numbers. In every game after Melee, the attack is accompanied by a bell sound like that in Mr. Game and Watch's up and side taunts. Flashes of light resembling electrical effects appear around the hammer when this number appears, but the attack does not do electric damage. It is one of the most powerful moves in the game that isn't a Final Smash, only losing to Ganondorf's Reverse Warlock Punch and Roy/Chrom's fully charged Flare Blade.32%16%
9%

Instructional quotes[edit]

instruction bookletThe random strength of (Mr. Game and Watch's) Judgment is determined by the number displayed; food appears on lucky 7.
Swings his hammer. The power changes depending on the number displayed.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Judge2. Extreme Judge3. Chain Judge
'Swing your hammer. The power changes depending on the number displayed.''Only '1' or '9' will appear, but the latter isn't quite as devastating as usual.''The number shown on the card equals the number of continuous hits dealt.'
  1. Judge: Default.
  2. Extreme Judge: The only numbers picked are 1 and 9, with more normalized effects for each. 1 deals 5% damage to both Mr. Game & Watch and the opponent, while 9 only deals 23% damage and less (though still significant) knockback. The odds of getting a 9 are 1 in 5 (20%). If the move is used in one of the modes that forces the number to always be 6, it has the same effects as the default version of the move.
  3. Chain Judge: None of the numbers have different effects on the opponent. Instead, the move hits several times, corresponding with the chosen number. In addition, some numbers are more common than others, as opposed to the default move's equal probability for all numbers.
#DescriptionTotal damageFrequency
1One hit.1%1
2Two hits: the first deals 3% damage, and the second does 2%.5%2
3Three hits, each of which does 3%.9%3
4Four hits: the first three deal 3% damage, and the last does 2%.11%3
5Five hits, each doing 3%.15%2
6Six hits: the first five deal 3% damage, and the last does 2%.17%2
7Seven hits: the first six deal 2.5% damage, and the last does 4%.19%1
8Eight hits: the first seven deal 2.4% damage, and the last does 4.2%.21%1
9Nine hits: the first eight deal 2.25% damage, and the last does 10%. Also has very high knockback, though less than the regular Judge 9.28%1

Spirit[edit]

No.ImageNameTypeClassCostAbilitySeries
693Judge★★★1Critical Hit ↑Game & Watch Series

Origin[edit]

The Judge Game & Watch.

Judge was a Game & Watch game that could be played with two players. Two Game & Watch characters had signboards and hammers. When a round starts, each player's sign would display a random number from 1 to 9. The point of the game was for the player with the higher number to hit their opponent on the head with their hammer, while the player with the lower number tried to dodge said hit. If the numbers were equal, the player can either hit or dodge. This was translated in the Smash world to where the higher the number, the stronger or better the attack.

Gallery[edit]

  • Judge 6 in Melee.

  • All nine of Judge's effects in Brawl.

  • All nine of Judge's effects shown in Super Smash Bros. for Nintendo 3DS.

  • Judge 9 in Super Smash Bros. for Wii U

  • Judge 1 in Ultimate.

  • Judge as shown by the Move List in Ultimate.

Names in other languages[edit]

LanguageName
Japaneseジャッジ, Judge
EnglishJudge
French (NTSC)Judge
GermanUrteil
ItalianCastigo
Spanish (NTSC)Juez
Korean심판
DutchBeoordeling
RussianСудья

Trivia[edit]

  • In Ultimate, during the startup of Judge, numbers will rapidly flash up on the sign before stopping on the selected number. However the numbers that flash up are not completely random, as the numbers from 1-9 are flashed in a random order for the first 9 frames of the animation, and then the numbers are cycled through in the same order for the remainder of the startup. This does not affect how the final number is selected.
  • If one of the Stadium games appears on a ticket in Master Orders, custom moves can be used there, something that is not normally possible. However if Extreme Judge is used, it will be changed to the standard variation and still land on a 6. It is the only custom move to do this.
  • Judge is the only multiplayer Game & Watch game to be represented in Mr. Game & Watch's moveset.
  • Judge is the only one of Mr. Game & Watch's special moves to not be represented in Flat Zone 2 and Flat Zone X.
  • In the original Game & Watch game, the number 7 displays with the F segment lit (i.e. with a hook at the top left); it has a different rendition without the F segment in Smash.
Retrieved from 'https://www.ssbwiki.com/index.php?title=Judge&oldid=1516834'
Strategy Guide
Play as Dr. Mario

Successfully complete classic mode with Mario without losing a life to unlock Dr. Mario. Alternately, play 100 versus mode matches. The winner of the 100th match will fight Dr. Mario. Defeat him and he will become a playable character.

Play as Falco Lombardi

Successfully complete the 100 man melee to unlock Falco Lombardi. Alternately, play 300 versus mode matches.

Play as Gannondorf

Successfully complete event mode #29 (Triforce Gathering) to unlock Ganondorf. Alternately, play 600 versus mode matches.

Play as Jigglypuff (Purin)

Successfully complete adventure mode on any difficulty setting to unlock Jigglypuff (Purin). Alternately, fight 50 multi-player battles.

GamePlay as Luigi

Successfully complete the first stage of adventure mode with a time of xx:x2:xx. You will have to battle Luigi and defeat him in under one minute. Finish the remainder of adventure mode. At the end of adventure mode you will fight Luigi. Defeat Luigi and he will become a playable character. Alternately, playing 800 versus mode battles. After you have played 800 battles, the winner of the battle will be challenged by Luigi. Defeat him and he will become a playable character. If you lose, Luigi will challenge the winner of the next versus mode battle.

Play as Mewtwo

Mewtwo will appear at random at the end of a multi-player match and challenge the winner. He will be unlocked as a selectable character after he is defeated. Alternately, play 20 hours in melee vs. mode (combined number of human players times the number of hours). For example, if you play 1 human player vs. 3 CPU players, play 20 hours; 2 players vs. 2 CPU players, play 10 hours; 3 players vs. 1 CPU player, 7 hours; 4 player vs., 5 hours. To get Mewtwo easily, go into Custom Rules Melee and change 'Stock' to '3' and 'Item Flow' to 'None', and 'Stock Time Limit' to 'Off'. Choose two of your best characters (for fighting Mewtwo) and go into a match in the Pokemon Stadium level. Place both fighters on the Pokeball in the middle. Do not pause the game. Unplug the controllers, and leave the system on overnight to accumulate game time. Plug in the controllers again, and have one of the fighters die three times. If enough hours have been accumulated, Mewtwo will challenge you. Defeat him to unlock him as a playable character.

Play as Mr. Game & Watch

Successfully complete classic mode with all other 24 characters or complete target test mode with all other 24 characters to unlock Mr. Game & Watch. Alternately, play over 1,000 versus mode matches.

Play as Pichu

Accomplish one of the following to unlock Pichu:

    Unlock both Luigi and Falco.
    Complete event mode #37. After winning, Pichu will become playable.
    Complete adventure or classic mode as Mewtwo.
    Play 200 matches in versus mode.
Play as Prince Marth

Play with all 14 default characters in classic mode without continuing to unlock Prince Marth. Alternately, play vs. mode more than 400 times. Alternately, play versus mode with all of the default characters. Marth will challenge the last character you played as (if you won the match). If you lose against him, then he will reappear to challenge the winner of the next versus match. Alternately, successfully complete classic mode with Ness on the very easy difficulty setting without continuing.

Play as Roy

Successfully complete the game with Prince Marth in classic mode to unlock Roy. Alternately, play over 900 versus mode matches.

Play as Young Link

Successfully complete classic mode ten times with different characters each time. One time must be with Link. Alternately, complete adventure mode with Ganondorf. Alternately, play 500 versus mode matches.

Battlefield stageMr game and watch cheats 4

Successfully complete All-Star mode to unlock the Battlefield stage.

Big Blue stage

Play 50 multi-player matches. Either the Big Blue, Brinstar Depths, Fourside, or Poke Floats stage will be randomly unlocked every 50 matches. Play another 50 matches to unlock the next stage until all are unlocked. Alternately, play over 150 multi-player matches to unlock the Big Blue stage.

Brinstar Depths stage

Play 50 multi-player matches. Either the Big Blue, Brinstar Depths, Fourside, or Poke Floats stage will be randomly unlocked every 50 matches. Play another 50 matches to unlock the next stage until all are unlocked. Alternately, play over 50 multi-player matches to unlock the Brinstar Depths stage.

Dream Land stage

Successfully complete Break The Targets mode with all fighters to unlock the Dream Land stage.

Final Destination stage

Successfully complete event mode #51 to unlock the Final Destination stage.

Flatzone stage

Successfully complete classic mode with Mr. Game & Watch without losing a life to unlock the Flatzone stage.

Fourside stage

Play 50 multi-player matches. Either the Big Blue, Brinstar Depths, Fourside, or Poke Floats stage will be randomly unlocked every 50 matches. Play another 50 matches to unlock the next stage until all are unlocked. Alternately, play over 100 multi-player matches to unlock the Fourside stage.

Kongo Jungle stage

Successfully complete 15 Minute Spar mode to unlock the Kongo Jungle stage.

Mushroom Kingdom II stage

Win a Birdo trophy to unlock the Mushroom Kingdom II stage from Super Mario Bros. 2. Try putting a lot of coins in the lottery to get it. Alternately, successfully complete adventure mode with five characters.

Poke Floats stage

Play 50 multi-player matches. Either the Big Blue, Brinstar Depths, Fourside, or Poke Floats stage will be randomly unlocked every 50 matches. Play another 50 matches to unlock the next stage until all are unlocked. Alternately, play over 200 multi-player matches to unlock the Poke Floats stage.

Yoshi's Island stage

Hit over 1300 feet in homerun derby mode with Yoshi to unlock the Yoshi's Island stage. To hit a long homerun as Yoshi, grab the bat as soon as you can start. Turn around and walk up close to the bag. Tap Jump as lightly as possible so Yoshi jumps no more then the size of the bag, then quickly tap Down + A to make him do his downward multi-kick. You will notice the multi-kick will bump the bag's percentage up 30+. Keep doing the multi-kick until the countdown is at one, then blast him with the bat. It is possible to get over 1700+ feet with this trick.

Random stage select

To unlock the 'Random Stage Select' option in Additional Melee Rules, first unlock all of the stages except Battlefield, Final Destination, and the three Past Stages. This allows you to decide which stages will be included and which will be omitted when you randomly select a stage. Alternately, successfully complete classic mode with all characters.

Score display

To unlock the 'Score Display' option in Additional Melee Rules, accumulate more than 5,000 KOs in melee matches. This enables you to show or hide the score during melee matches.

Extra Events (#31-#39)

Successfully complete the first 30 events and unlock Jigglypuff, Luigi, Dr. Mario, Falco, and Young Link to unlock events #31-#39.

Free Game Cheats

Extra Events (#40-#50)

Unlock all the characters in the game to unlock events #40-#50.

Event #51

Clear all other events to unlock event #51.

Trophy arrangements

Hold L and enter the 'Collection' screen to arrange your trophies in rows. Hold R and enter the 'Collection' screen to arrange trophies in a circle. Hold Y and enter the 'Collection' screen to arrange the trophies in a triangle.

Luigi's Mansion trophy

Insert a memory card with a saved game from Luigi's Mansion to get a trophy featuring Luigi with a vacuum.

Paper Mario trophy

Hit over 1500 feet in homerun derby mode to get a Paper Mario trophy.

Pikmin trophy

Insert a memory card with a saved game from Pikmin. Begin the game and a Pikmin trophy will be available.

Wave Race: Blue Storm trophy

Insert a memory card with a saved game from Wave Race: Blue Storm. Begin the game and a Wave Race: Blue Storm trophy will be available.

Barrel Cannon trophy message

Look at the bottom of the Barrel Cannon trophy. You will see the message '2L84ME' (too late for me).

Alternate trophy background

Zoom in on a trophy, then press Start to change the background.

Nintendo game systems

Go to the trophy section to see most of the Nintendo game systems. Go to the 'Collection' screen and zoom in on the background to the right of the television.

Sound test

Unlock all stages, all characters, and all 51 events to unlock the sound test option.

All-Star mode

Unlock all bonus fighters to unlock the single player All-Star mode. This mode allows you to fight all game characters, but with less health items.

All-Star mode stages

Every character in All-Star mode has a specific stage you fight them in, even if it is not their stage. Eventually, you will fight two opponents at a time, and then three opponents at a time. Use the following trick to find out what stage you are going fight in. On the little path with the three hearts and the teleporter to the next fight, there are small TV screens that appear behind the teleporter. These screens show you what opponent(s) you are fighting next. When it shows two opponents, you will be in the stage of the one on the left. When it shows three opponents, you will be in the stage of the opponent in the middle.

    Mario: Rainbow Cruise
    Peach: Princess Peach's Castle
    Donkey Kong: Kongo Jungle
    Yoshi: Yoshi's Story
    Link: Great Bay
    Zelda: Temple
    Captain Falcon: Mute City
    Bowser: Yoshi's Island
    Fox: Corneria
    Samus: Brinstar
    Pikachu: Pokemon Stadium
    Ice Climbers: Icicle Mountain
    Kirby: Green Greens
    Ness: Onett
    Dr. Mario: Mushroom Kingdom II (Subcon)
    Falco: Venom
    Pichu: Fourside City
    Luigi: Mushroom Kingdom
    Jigglypuff: Poke Floats
    Mewtwo: Battlefield
    Mr. Game & Watch: Flat Zone
    Marth: Fountain of Dreams
    Roy: Final Destination
    Young Link: Jungle Japes
    Ganondorf: Brinstar Depths
Alternate menu music

At the title screen, hold A and press Start. Different music will play at the main menu. Use the following trick to listen to any desired music in the gallery of trophies: After unlocking the Sound Test, use it to find a song you like, then press A to play it. Then, press B to exit. When you go to the trophy gallery, that song will be playing instead of the usual one.

Alternate stage music

Select a stage with A or while holding L or R and pressing A and the stage will have different music:

Infinite Glacier: Icicle Mountain

    A: Ice Climber's Music
    L or R: Ice Climber NES Music

Mushroom Kingdom: Princess Peach's Castle

Free Game Cheats And Walkthroughs

    A: Super Mario Bros. Music (revised)
    L or R: Super Mario Bros. Music (revised)

Mushroom Kingdom: Rainbow Cruise

    A: Rainbow Cruise Music
    L or R: Rainbow Cruise Music

DK Island: Kongo Jungle

    A: DK Rap
    L or R: DK Rap

DK Island: Jungle Japes

    A: Donkey Kong Music
    L or R: Donkey Kong Music

Termina: Great Bay

    A: Legend of Zelda Music
    L or R: Saria's Song

Hyrule: Temple

    A: Zelda's Music
    L or R: Fire Emblem Music

Mr Game And Watch Cheats Games

Yoshi's Island: Yoshi's Story

    A: Yoshi's Island Music
    L or R: Yoshi's Island Music

Yoshi's Island: Yoshi's Island

    A: Super Mario World Music
    L or R: Super Mario Bros. 3 Music

Dream Land: Fountain of Dreams

    A: Kirby Music (revised)
    L or R: Kirby Music (revised)

Dream Land: Green Greens

    A: Kirby Music
    L or R: Kirby Music

Lylat System: Corneria

    A: Starfox Music
    L or R: Starfox Music
Mr game and watch cheats free

Lylat System: Venom

    A: Fox's Music
    L or R: Fox's Music

Superflat World: Flat Zone

    A: Game and Watch Music
    L or R: Game and Watch Music

Planet Zebes: Brinstar

    A: Super Metroid Music
    L or R: Super Metroid Music

Planet Zebes: Brinstar Depths

    A: Metroid Music
    L or R: Metroid Music

Eagleland: Onett

    A: EarthBound Music (Inside Ness's House)
    L or R: Mother Music

Eagleland: Fourside

    A: Fourside Music
    L or R: Fourside Music

F-Zero Frand Prix: Mute City

    A: Capt. Falcon's Music
    L or R: Capt. Falcon's Music

F-Zero Grand Prix: Big Blue

    A: F-Zero Race Music
    L or R: F-Zero Music

Kanto: Pokemon Stadium

    A: Pokemon Theme Music
    L or R: Pokemon Red and Blue Battle Music

Mushroom Kingdom

    A: Super Mario Bros. Music
    L or R: Dr. Mario Music

Mushroom Kingdom II

    A: Super Mario Bros. 2 Music
    L or R: Dr. Mario Music

Special Stages: Battlefield

    A: Melee
    L or R: Melee

Past Stages: Dream Land

    A: Kirby Superstar Music
    L or R: Kirby Superstar Music

Past Stages: Yoshi's Island

    A: Yoshi's Island Music
    L or R: Yoshi's Island Music

Coments are closed